{
  "data": {
    "Dash_Base": {
      "description": [
        {
          "text": "Vous propulse sur une ",
          "color": "$text"
        },
        {
          "text": "distance",
          "color": "$distance"
        },
        {
          "text": " dans la direction ou vous regardez !\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "distance"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "distance"
      ]
    },
    "Dash_Damage": {
      "description": [
        {
          "text": "Transforme vos dashes en projectiles, infligeant un pourcentage de vos ",
          "color": "$text"
        },
        {
          "text": "degats physiques",
          "color": "$damage"
        },
        {
          "text": " a tout mob touche par votre dash.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "distance",
        "damage"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "distance",
        "damage"
      ]
    },
    "Dash_Warp": {
      "description": [
        {
          "text": "Tirez une ",
          "color": "$text"
        },
        {
          "text": "fleche magique",
          "color": "$force"
        },
        {
          "text": " qui vous teleporte a sa position ",
          "color": "$text"
        },
        {
          "text": "a l impact",
          "color": "$name"
        },
        {
          "text": "\nSi vous touchez un mob ou un autre joueur vous echangez vos places",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "force"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "force"
      ]
    },
    "Execute_Base": {
      "description": [
        {
          "text": "Inflige ",
          "color": "$text"
        },
        {
          "text": "un pourcentage",
          "color": "$damage"
        },
        {
          "text": " des points de vie totaux de la cible en ",
          "color": "$text"
        },
        {
          "text": "degats",
          "color": "$damage"
        },
        {
          "text": " sur votre prochain coup.\n\n",
          "color": "$text"
        },
        {
          "text": "⊗ Capacite Prochain Coup ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "duration",
        "damage"
      ],
      "next": [
        "cooldown",
        "duration",
        "damage"
      ]
    },
    "Farmer_Base": {
      "description": [
        {
          "text": "Augmente la vitesse de croissance des cultures dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " avec un ",
          "color": "$text"
        },
        {
          "text": "delai",
          "color": "$delay"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Cibles du Fermier :\n",
          "color": "$text"
        },
        {
          "text": " • Graines\n",
          "color": "$text"
        },
        {
          "text": " • Pommes de terre\n",
          "color": "$text"
        },
        {
          "text": " • Carottes (PAG)\n",
          "color": "$text"
        },
        {
          "text": " • Betteraves\n",
          "color": "$text"
        },
        {
          "text": " • Graines de Lin\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ],
      "next": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ]
    },
    "Farmer_Animal": {
      "description": [
        {
          "text": "Modifie le Fermier pour aussi encourager ",
          "color": "$text"
        },
        {
          "text": "les bebes animaux",
          "color": "$baby"
        },
        {
          "text": " a devenir grands ! (pog)\n",
          "color": "$text"
        },
        {
          "text": "Il le fait avec un ",
          "color": "$text"
        },
        {
          "text": "delai",
          "color": "$delay"
        },
        {
          "text": " dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " autour de vous.\n\n",
          "color": "$text"
        },
        {
          "text": "L Eleveur cible toutes les cibles de base, plus :\n",
          "color": "$text"
        },
        {
          "text": " • Bebes Animaux\n",
          "color": "$text"
        },
        {
          "text": " • Bebes Villageois\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical",
        "chance"
      ],
      "next": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical",
        "chance"
      ]
    },
    "Farmer_Cactus": {
      "description": [
        {
          "text": "Augmente la vitesse de croissance des cultures dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " avec un ",
          "color": "$text"
        },
        {
          "text": "delai",
          "color": "$delay"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Le Jardinier cible toutes les cibles de base, plus :\n",
          "color": "$text"
        },
        {
          "text": " • Cactus\n",
          "color": "$text"
        },
        {
          "text": " • Canne a sucre\n",
          "color": "$text"
        },
        {
          "text": " • Verrues du Nether\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ],
      "next": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ]
    },
    "Farmer_Melon": {
      "description": [
        {
          "text": "Augmente la vitesse de croissance des cultures dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " avec un ",
          "color": "$text"
        },
        {
          "text": "delai",
          "color": "$delay"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Le Cultivateur cible toutes les cibles de base, plus :\n",
          "color": "$text"
        },
        {
          "text": " • Melon\n",
          "color": "$text"
        },
        {
          "text": " • Citrouilles\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ],
      "next": [
        "manaCost",
        "delay",
        "rangeHorizontal",
        "rangeVertical"
      ]
    },
    "Ghost_Walk_Base": {
      "description": [
        {
          "text": "Vous rend invisible pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ". Attacking anything during the Ghost Walk will cancel its effect.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration"
      ]
    },
    "Ghost_Walk_Spirit": {
      "description": [
        {
          "text": "Vous rend invisible pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ". Attaquer, casser un bloc ou ouvrir un conteneur pendant la ",
          "color": "$text"
        },
        {
          "text": "Marche Spirituelle",
          "color": "$name"
        },
        {
          "text": " annulera son effet.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration"
      ]
    },
    "Heal_Base": {
      "description": [
        {
          "text": "Vous soigne d un montant de ",
          "color": "$text"
        },
        {
          "text": "points de vie",
          "color": "$heal"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "heal"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "heal"
      ]
    },
    "Heal_Cleanse": {
      "description": [
        {
          "text": "Modifie le Soin pour Purifier tout effet negatif.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost"
      ],
      "next": [
        "cooldown",
        "manaCost"
      ]
    },
    "Heal_Group": {
      "description": [
        {
          "text": "Permet a votre Soin d affecter tous les membres de votre Groupe.\n\nLes membres dans le ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$heal"
        },
        {
          "text": " seront soignes pour le montant total de ",
          "color": "$text"
        },
        {
          "text": "points de vie",
          "color": "$heal"
        },
        {
          "text": " tandis que ceux en dehors du rayon seront soignes pour la moitie du ",
          "color": "$text"
        },
        {
          "text": "points de vie",
          "color": "$heal"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "heal",
        "adjustedRadius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "heal",
        "adjustedRadius"
      ]
    },
    "Hunter_Base": {
      "description": [
        {
          "text": "Revele tous les",
          "color": "$text"
        },
        {
          "text": " PDI",
          "color": "$qhighlight"
        },
        {
          "text": " dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree",
          "color": "$duration"
        },
        {
          "text": " de temps.\n\n",
          "color": "$text"
        },
        {
          "text": "Les PDI incluent ",
          "color": "$text"
        },
        {
          "text": "coffres",
          "color": "$chance"
        },
        {
          "text": ", ",
          "color": "$text"
        },
        {
          "text": "pieces",
          "color": "$chance"
        },
        {
          "text": ", ",
          "color": "$text"
        },
        {
          "text": "autels des dieux",
          "color": "$chance"
        },
        {
          "text": " et ",
          "color": "$text"
        },
        {
          "text": "points d objectif",
          "color": "$chance"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius"
      ]
    },
    "Hunter_Blocks": {
      "description": [
        {
          "text": "Modifie le Chasseur pour afficher les objectifs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Wooden": {
      "description": [
        {
          "text": "Modifie le Chasseur pour afficher les coffres en Bois dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Gilded": {
      "description": [
        {
          "text": "Modifie le Chasseur pour afficher les coffres Dores dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Living": {
      "description": [
        {
          "text": "Modifie le Chasseur pour afficher les coffres Vivants dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Ornate": {
      "description": [
        {
          "text": "Modifie le Chasseur pour afficher les coffres Ornes dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Hunter_Coins": {
      "description": [
        {
          "text": "Modifie le Chasseur pour afficher les Tas de Pieces dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "duration",
        "radius"
      ]
    },
    "Shield_Bash": {
      "description": [
        {
          "text": "Foncez et frappez les mobs avec votre bouclier, infligeant ",
          "color": "$text"
        },
        {
          "text": "Degats de Chance de Blocage",
          "color": "$damage"
        },
        {
          "text": " dans un ",
          "color": "$text"
        },
        {
          "text": "cone",
          "color": "$radius"
        },
        {
          "text": " devant vous avec ",
          "color": "$text"
        },
        {
          "text": "recul",
          "color": "$knockback"
        },
        {
          "text": ". A une chance de ",
          "color": "$text"
        },
        {
          "text": "etourdissement",
          "color": "$stunChance"
        },
        {
          "text": " aux ennemis touches.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "cooldown",
        "damage",
        "adjustedRadius",
        "knockback",
        "stunChance"
      ],
      "next": [
        "manaCost",
        "cooldown",
        "damage",
        "adjustedRadius",
        "knockback",
        "stunChance"
      ]
    },
    "Mana_Shield_Base": {
      "description": [
        {
          "text": "Accorde une ",
          "color": "$text"
        },
        {
          "text": "barriere protectrice",
          "color": "$absorb"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "temps limite",
          "color": "$duration"
        },
        {
          "text": " absorbant tous les degats jusqu a epuisement du bouclier ou du temps.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee",
          "color": "$castType"
        }
      ],
      "current": [
        "manaCost",
        "cooldown",
        "healthPoints"
      ],
      "next": [
        "manaCost",
        "cooldown",
        "healthPoints"
      ]
    },
    "Mana_Barrier": {
      "description": [
        {
          "text": "Invoquez un ",
          "color": "$text"
        },
        {
          "text": "Cube de Mana",
          "color": "$absorb"
        },
        {
          "text": " autour de vous pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ". Les mobs ne peuvent pas traverser ces ",
          "color": "$text"
        },
        {
          "text": "blocs",
          "color": "$absorb"
        },
        {
          "text": " mais vous oui !",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee",
          "color": "$castType"
        }
      ],
      "current": [
        "duration",
        "manaCost",
        "cooldown",
        "adjustedRadius"
      ],
      "next": [
        "duration",
        "manaCost",
        "cooldown",
        "adjustedRadius"
      ]
    },
    "Retribution_Base": {
      "description": [
        {
          "text": "Vous donne un bouclier de mana qui ",
          "color": "$text"
        },
        {
          "text": "redirects a percentage",
          "color": "$absorb"
        },
        {
          "text": " des degats entrants a votre ",
          "color": "$text"
        },
        {
          "text": "reserve de mana",
          "color": "$manaCost"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Apres avoir absorbe des degats, vos prochains degats seront ajoutes a ",
          "color": "$text"
        },
        {
          "text": "un pourcentage des degats absorbes",
          "color": "$damage"
        },
        {
          "text": " et infliges a tous les mobs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " autour de votre cible.\n\n",
          "color": "$text"
        },
        {
          "text": "◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "thornsDamage",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "thornsDamage",
        "manaCost",
        "cooldown"
      ]
    },
    "Mana_Shield_Retribution": {
      "description": [
        {
          "text": "Vous donne une aura de vengeance. Tout degat entrant accumulera de la ",
          "color": "$text"
        },
        {
          "text": "Cumuls de Retribution",
          "color": "$qhighlight"
        },
        {
          "text": " et quand l aura ",
          "color": "$text"
        },
        {
          "text": "expires",
          "color": "$duration"
        },
        {
          "text": " il liberera une explosion spherique dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " infligeant ",
          "color": "$text"
        },
        {
          "text": "Degats d Epines par cumul",
          "color": "$thornsDamage"
        },
        {
          "text": " accumules, a tous les mobs autour de vous.",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "thornsDamage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "thornsDamage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ]
    },
    "Mana_Shield_Implode": {
      "description": [
        {
          "text": "Draine tout votre mana infligeant des degats egaux a un ",
          "color": "$text"
        },
        {
          "text": "pourcentage",
          "color": "$damage"
        },
        {
          "text": " du mana draine a tous les ennemis dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "manaDamage",
        "adjustedRadius",
        "cooldown"
      ],
      "next": [
        "manaDamage",
        "adjustedRadius",
        "cooldown"
      ]
    },
    "Mega_Jump_Base": {
      "description": [
        {
          "text": "Vous donne la capacite de ",
          "color": "$text"
        },
        {
          "text": "mega saut",
          "color": "$range"
        },
        {
          "text": " en l air.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "rangeVertical"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "rangeVertical"
      ]
    },
    "Mega_Jump_Break_Down": {
      "description": [
        {
          "text": "Transforme le Mega Saut en Mega Forage ! Vous fore vers le bas a travers les blocs.\n\n",
          "color": "$text"
        },
        {
          "text": "Cette capacite ne fonctionne pas dans le monde normal.\n\n",
          "color": "$chance"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "rangeVertical",
        "radius"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "rangeVertical",
        "radius"
      ]
    },
    "Mega_Jump_Break_Up": {
      "description": [
        {
          "text": "Modifie votre mega saut pour casser les blocs dans lesquels vous sautez.\n\n",
          "color": "$text"
        },
        {
          "text": "Cette capacite ne fonctionne pas dans le monde normal.\n\n",
          "color": "$chance"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "rangeVertical"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "rangeVertical"
      ]
    },
    "Nova_Base": {
      "description": [
        {
          "text": "Infligez un pourcentage de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite ",
          "color": "$ability_power"
        },
        {
          "text": "in a ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " autour de vous.\n",
          "color": "$text"
        },
        {
          "text": "Les ",
          "color": "$name"
        },
        {
          "text": "les degats diminuent plus la cible est loin dans le rayon.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power"
      ]
    },
    "Nova_Dot": {
      "description": [
        {
          "text": "Modifie Nova pour infliger un pourcentage de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite ",
          "color": "$ability_power"
        },
        {
          "text": "a travers ",
          "color": "$text"
        },
        {
          "text": "poison",
          "color": "$poison"
        },
        {
          "text": ". Les degats seront infliges sur une ",
          "color": "$text"
        },
        {
          "text": "periode de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ]
    },
    "Nova_Slow": {
      "description": [
        {
          "text": "Modifie Nova pour geler les mobs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": ". Les mobs resteront geles pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": " et ensuite obtenir ",
          "color": "$text"
        },
        {
          "text": "Hypothermie",
          "color": "$slowness"
        },
        {
          "text": " les rendant definitivement ",
          "color": "$text"
        },
        {
          "text": "glace",
          "color": "$chilled"
        },
        {
          "text": " et subissent des degats toutes les 3 secondes\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration"
      ]
    },
    "Rampage_Base": {
      "description": [
        {
          "text": "Vous met en etat de furie, vous donnant un ",
          "color": "$text"
        },
        {
          "text": "degats physiques",
          "color": "$damage"
        },
        {
          "text": " supplementaire tant qu actif.\n\n",
          "color": "$text"
        },
        {
          "text": "◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCostPerSecond",
        "damage"
      ],
      "next": [
        "cooldown",
        "manaCostPerSecond",
        "damage"
      ]
    },
    "Rampage_Chain": {
      "description": [
        {
          "text": "Modifie la furie pour donner a vos attaques un ",
          "color": "$text"
        },
        {
          "text": "effet de chaine",
          "color": "$chains"
        },
        {
          "text": " touchant plusieurs mobs au lieu d augmenter vos degats.\n\n",
          "color": "$text"
        },
        {
          "text": "◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCostPerSecond",
        "chains"
      ],
      "next": [
        "cooldown",
        "manaCostPerSecond",
        "chains"
      ]
    },
    "Rampage_Leech": {
      "description": [
        {
          "text": "Modifie la furie pour vous donner ",
          "color": "$text"
        },
        {
          "text": "vol de vie",
          "color": "$leech"
        },
        {
          "text": " au lieu d augmenter vos degats pendant la furie.\n\n",
          "color": "$text"
        },
        {
          "text": "◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCostPerSecond",
        "leech"
      ],
      "next": [
        "cooldown",
        "manaCostPerSecond",
        "leech"
      ]
    },
    "Earthquake_Landmine": {
      "description": [
        {
          "text": "Invoquez une ",
          "color": "$text"
        },
        {
          "text": "Mine Terrestre",
          "color": "$name"
        },
        {
          "text": " la ou vous vous tenez, qui explose dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " infligeant des degats bases sur vos ",
          "color": "$text"
        },
        {
          "text": "Degats d Attaque",
          "color": "$damage"
        },
        {
          "text": " et ",
          "color": "$text"
        },
        {
          "text": "repoussant",
          "color": "$knockback"
        },
        {
          "text": " tous les hostiles si un mob marche dessus.\n\nLes Mines peuvent se declencher mutuellement.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "damage",
        "adjustedRadius",
        "knockback"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "damage",
        "adjustedRadius",
        "knockback"
      ]
    },
    "Stonefall_Base": {
      "description": [
        {
          "text": "Reduit ",
          "color": "$text"
        },
        {
          "text": "degats de chute",
          "color": "$damage"
        },
        {
          "text": " en atterrissant pendant que ",
          "color": "$text"
        },
        {
          "text": "actif",
          "color": "$duration"
        },
        {
          "text": " repoussant",
          "color": "$radius"
        },
        {
          "text": " mobs dans un rayon",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "knockback",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "knockback",
        "adjustedDuration"
      ]
    },
    "Stonefall_Cold": {
      "description": [
        {
          "text": "Reduit ",
          "color": "$text"
        },
        {
          "text": "degats de chute",
          "color": "$damage"
        },
        {
          "text": " en atterrissant pendant que ",
          "color": "$text"
        },
        {
          "text": "actif.\n",
          "color": "$duration"
        },
        {
          "text": "Glacant",
          "color": "$chilled"
        },
        {
          "text": " et creant ",
          "color": "$text"
        },
        {
          "text": "prisons glaciales ",
          "color": "$maxGlacialPrison"
        },
        {
          "text": "aux mobs dans un rayon.\n",
          "color": "$text"
        },
        {
          "text": "Le rayon est affecte par la distance de chute.",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "damageReduction",
        "maxGlacialPrison",
        "adjustedRadius",
        "freezeDuration",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "damageReduction",
        "maxGlacialPrison",
        "adjustedRadius",
        "freezeDuration",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Stonefall_Snow": {
      "description": [
        {
          "text": "Reduit ",
          "color": "$text"
        },
        {
          "text": "degats de chute",
          "color": "$damage"
        },
        {
          "text": " en atterrissant pendant que ",
          "color": "$text"
        },
        {
          "text": "actif ",
          "color": "$duration"
        },
        {
          "text": "dealing damage based off ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": " aux mobs proches dans un rayon\nLe rayon augmente avec la distance de chute.",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "damageReduction",
        "adjustedRadius",
        "ability_power",
        "adjustedDuration"
      ]
    },
    "Summon_Eternal_Base": {
      "description": [
        {
          "text": "Invoque vos ",
          "color": "$text"
        },
        {
          "text": "eternels",
          "color": "$eternals"
        },
        {
          "text": "! Necessite au moins un eternel en vie sur un Piedestal Eternel.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "eternals",
        "duration"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "eternals",
        "duration"
      ]
    },
    "Empower_Base": {
      "description": [
        {
          "text": "Vous donne une aura de ",
          "color": "$text"
        },
        {
          "text": "vitesse de deplacement",
          "color": "$speed"
        },
        {
          "text": ". Vous affectant vous et les autres joueurs dans un ",
          "color": "$text"
        },
        {
          "text": "portee",
          "color": "$radius"
        },
        {
          "text": "  tant qu actif\n\n◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "speed",
        "adjustedRadius",
        "cooldown",
        "manaCostPerSecond"
      ],
      "next": [
        "speed",
        "adjustedRadius",
        "cooldown",
        "manaCostPerSecond"
      ]
    },
    "Empower_Ice_Armor": {
      "description": [
        {
          "text": "Enfermez-vous dans une barriere de givre, ",
          "color": "$text"
        },
        {
          "text": "glacant",
          "color": "$chilled"
        },
        {
          "text": " tout mob qui vous frappe pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": " tant qu actif\n\n",
          "color": "$text"
        },
        {
          "text": "◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "chilled",
        "adjustedDuration",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "chilled",
        "adjustedDuration",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Empower_Slowness_Aura": {
      "description": [
        {
          "text": "Vous donne une aura d entropie ",
          "color": "$text"
        },
        {
          "text": "ralentissant",
          "color": "$slowness"
        },
        {
          "text": " mobs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " autour de vous tant qu actif\n\n",
          "color": "$text"
        },
        {
          "text": "◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Taunt_Base": {
      "description": [
        {
          "text": "Provoque les mobs autour de vous dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " les enervant contre vous et les rendant ",
          "color": "$text"
        },
        {
          "text": "vulnerable",
          "color": "$vulnerable"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "Chaque ",
          "color": "$text"
        },
        {
          "text": "niveau de Vulnerabilite",
          "color": "$vulnerable"
        },
        {
          "text": " augmente les degats subis par ce mob de ",
          "color": "$text"
        },
        {
          "text": "10%",
          "color": "$vulnerable"
        },
        {
          "text": ".\n\n✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "vulnerable"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "vulnerable"
      ]
    },
    "Taunt_Repel": {
      "description": [
        {
          "text": "Au lieu de provoquer les mobs, ils vous craignent dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": ". Un mob apeure sera ",
          "color": "$text"
        },
        {
          "text": "repousse",
          "color": "$distance"
        },
        {
          "text": " et refusera de vous attaquer pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "distance"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "distance"
      ]
    },
    "Taunt_Charm": {
      "description": [
        {
          "text": "Charme un ",
          "color": "$text"
        },
        {
          "text": "mob aleatoire",
          "color": "$maxTargets"
        },
        {
          "text": " dans un rayon de ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " autour de vous pour combattre. Les mobs charmes infligent un ",
          "color": "$text"
        },
        {
          "text": "pourcentage de vos degats d attaque",
          "color": "$damage"
        },
        {
          "text": " en degats et peuvent declencher ",
          "color": "$text"
        },
        {
          "text": "effets au toucher. ",
          "color": "$name"
        },
        {
          "text": " Les mobs charmes ont aussi",
          "color": "$text"
        },
        {
          "text": " vitesse augmentee",
          "color": "$speed"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "maxTargets",
        "damage",
        "speed"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedRadius",
        "adjustedDuration",
        "maxTargets",
        "damage",
        "speed"
      ]
    },
    "Totem_Base": {
      "description": [
        {
          "text": "Cree un totem pres de vous qui ",
          "color": "$text"
        },
        {
          "text": "soins",
          "color": "$heal"
        },
        {
          "text": " all players in a ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " par seconde.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "heal"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "heal"
      ]
    },
    "Totem_Mana_Regen": {
      "description": [
        {
          "text": "Cree un totem pres de vous qui regenere ",
          "color": "$text"
        },
        {
          "text": "mana",
          "color": "$manaCost"
        },
        {
          "text": " de tous les joueurs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " par seconde.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "manaRegen"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "manaRegen"
      ]
    },
    "Totem_Mob_Damage": {
      "description": [
        {
          "text": "Cree un totem qui inflige un pourcentage minimal de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": " a tous les mobs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " sur un ",
          "color": "$text"
        },
        {
          "text": "delai",
          "color": "$delay"
        },
        {
          "text": ". Ces coups appliquent tous les ",
          "color": "$text"
        },
        {
          "text": "effets au toucher ",
          "color": "$name"
        },
        {
          "text": "que vous pourriez avoir, a l exception du Coup Chanceux",
          "color": "$text"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "ability_power",
        "delay"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "ability_power",
        "delay"
      ]
    },
    "Totem_Player_Damage": {
      "description": [
        {
          "text": "Cree un totem pres de vous qui augmente ",
          "color": "$text"
        },
        {
          "text": "degats physiques",
          "color": "$damage"
        },
        {
          "text": " de tous les joueurs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": ".\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "damage"
      ],
      "next": [
        "cooldown",
        "manaCost",
        "adjustedDuration",
        "adjustedRadius",
        "damage"
      ]
    },
    "Vein_Miner_Base": {
      "description": [
        {
          "text": "Vous permet de miner plusieurs ",
          "color": "$text"
        },
        {
          "text": "blocs",
          "color": "$blocks"
        },
        {
          "text": " a la fois !\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite Maintien ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks"
      ],
      "next": [
        "blocks"
      ]
    },
    "Vein_Miner_Durability": {
      "description": [
        {
          "text": "Modifie le Minage de Veine pour avoir une chance d ignorer les ",
          "color": "$text"
        },
        {
          "text": "degats de durabilite",
          "color": "$unbreaking"
        },
        {
          "text": " en minant des blocs. Cependant, la quantite de",
          "color": "$text"
        },
        {
          "text": " blocs mines",
          "color": "$blocks"
        },
        {
          "text": " est reduit.\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite Maintien ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks",
        "unbreaking"
      ],
      "next": [
        "blocks",
        "unbreaking"
      ]
    },
    "Vein_Miner_Fortune": {
      "description": [
        {
          "text": "Modifie le Minage de Veine pour ajouter un niveau de ",
          "color": "$text"
        },
        {
          "text": "fortune",
          "color": "$fortune"
        },
        {
          "text": " en minant des blocs. Cependant, la quantite de",
          "color": "$text"
        },
        {
          "text": " blocs mines",
          "color": "$blocks"
        },
        {
          "text": " est reduit.\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite Maintien ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks",
        "fortune"
      ],
      "next": [
        "blocks",
        "fortune"
      ]
    },
    "Vein_Miner_Void": {
      "description": [
        {
          "text": "Modifie le Minage de Veine pour detruire tout bloc mine ",
          "color": "$text"
        },
        {
          "text": "inside a vault",
          "color": "$chance"
        },
        {
          "text": " a l exception des minerais de caveau. Cependant la quantite de",
          "color": "$text"
        },
        {
          "text": " blocs mines",
          "color": "$blocks"
        },
        {
          "text": " est reduit.\n\n",
          "color": "$text"
        },
        {
          "text": "● Capacite Maintien ",
          "color": "$castType"
        }
      ],
      "current": [
        "blocks"
      ],
      "next": [
        "blocks"
      ]
    },
    "Javelin_Base": {
      "description": [
        {
          "text": "Invoquez un Javelot magique pour toucher vos ennemis a distance\n\n",
          "color": "$text"
        },
        {
          "text": "Inflige un montant de ",
          "color": "$text"
        },
        {
          "text": "degats ",
          "color": "$damage"
        },
        {
          "text": "based of your weapon damage and ",
          "color": "$text"
        },
        {
          "text": "repousse les mobs ",
          "color": "$knockback"
        },
        {
          "text": "a l impact\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "knockback",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "damage",
        "knockback",
        "cooldown",
        "manaCost"
      ]
    },
    "Javelin_Piercing": {
      "description": [
        {
          "text": "Invoquez un Javelot magique pour toucher vos ennemis a distance\n\n",
          "color": "$text"
        },
        {
          "text": "Inflige un montant de ",
          "color": "$text"
        },
        {
          "text": "degats ",
          "color": "$damage"
        },
        {
          "text": "based of your weapon damage and ",
          "color": "$text"
        },
        {
          "text": "transperce un nombre de mobs ",
          "color": "$piercing"
        },
        {
          "text": "a l impact\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "piercing",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "damage",
        "piercing",
        "cooldown",
        "manaCost"
      ]
    },
    "Javelin_Scatter": {
      "description": [
        {
          "text": "Invoquez un Javelot magique pour toucher vos ennemis a distance\n\n",
          "color": "$text"
        },
        {
          "text": "Inflige un montant de ",
          "color": "$text"
        },
        {
          "text": "degats ",
          "color": "$damage"
        },
        {
          "text": "based of your weapon damage and ",
          "color": "$text"
        },
        {
          "text": "disperse un nombre de javelots ",
          "color": "$numberOfJavelins"
        },
        {
          "text": "on impact ",
          "color": "$text"
        },
        {
          "text": "rebondissant plusieurs fois\n\n",
          "color": "$numberOfBounces"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "numberOfJavelins",
        "numberOfBounces",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "damage",
        "numberOfJavelins",
        "numberOfBounces",
        "cooldown",
        "manaCost"
      ]
    },
    "Javelin_Sight": {
      "description": [
        {
          "text": "Tirez un ",
          "color": "$text"
        },
        {
          "text": "Javelot",
          "color": "$qhighlight"
        },
        {
          "text": " qui scanne la zone a l impact dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " revelant tous les ",
          "color": "$text"
        },
        {
          "text": "coffres",
          "color": "$qhighlight"
        },
        {
          "text": " et ",
          "color": "$text"
        },
        {
          "text": "mobs",
          "color": "$qhighlight"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps\n\n",
          "color": "$duration"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Smite_Base": {
      "description": [
        {
          "text": "Tant qu actif, ",
          "color": "$text"
        },
        {
          "text": "Chatiment",
          "color": "$name"
        },
        {
          "text": " va ",
          "color": "$text"
        },
        {
          "text": " periodiquement ",
          "color": "$damageInterval"
        },
        {
          "text": " frappent un mob dans un rayon de ",
          "color": "$text"
        },
        {
          "text": " portee ",
          "color": "$radius"
        },
        {
          "text": " infligeant un pourcentage aleatoire de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": " et transferant tous les ",
          "color": "$text"
        },
        {
          "text": "modificateurs au toucher ",
          "color": "$name"
        },
        {
          "text": "a la cible a l exception du Coup Chanceux.",
          "color": "$text"
        },
        {
          "text": "\n\n◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Smite_Thunderstorm": {
      "description": [
        {
          "text": "Tant qu actif, ",
          "color": "$text"
        },
        {
          "text": "Chatiment Orage",
          "color": "$name"
        },
        {
          "text": " va",
          "color": "$text"
        },
        {
          "text": " font pleuvoir des eclairs ",
          "color": "$damageInterval"
        },
        {
          "text": " frappant les mobs dans un rayon de ",
          "color": "$text"
        },
        {
          "text": " portee ",
          "color": "$radius"
        },
        {
          "text": " infligeant un pourcentage aleatoire de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "damageInterval",
        "adjustedRadius",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Smite_Archon": {
      "description": [
        {
          "text": "Tant qu actif, ",
          "color": "$text"
        },
        {
          "text": "Chatiment Archonte",
          "color": "$name"
        },
        {
          "text": " vous transformera en etincelle. Tout mob touche sera foudroye pour un pourcentage aleatoire de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": ". ",
          "color": "$text"
        },
        {
          "text": "\n\n◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "additionalManaPerBolt",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Shell_Base": {
      "description": [
        {
          "text": "Tant qu actif, ",
          "color": "$text"
        },
        {
          "text": "Carapace",
          "color": "$name"
        },
        {
          "text": " vous donnera une peau endurcie, vous accordant une ",
          "color": "$text"
        },
        {
          "text": " chance d etourdir les mobs",
          "color": "$chance"
        },
        {
          "text": " lorsque vous etes touche.",
          "color": "$text"
        },
        {
          "text": "\n\n◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "stunChance",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ],
      "next": [
        "stunChance",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ]
    },
    "Shell_Porcupine": {
      "description": [
        {
          "text": "Tant qu actif, ",
          "color": "$text"
        },
        {
          "text": "Porc-Epic",
          "color": "$name"
        },
        {
          "text": " augmentera votre",
          "color": "$text"
        },
        {
          "text": " Degats d Epines",
          "color": "$damage"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "additionalThornsDamage",
        "manaCostPerSecond",
        "cooldown"
      ],
      "next": [
        "additionalThornsDamage",
        "manaCostPerSecond",
        "cooldown"
      ]
    },
    "Shell_Quill": {
      "description": [
        {
          "text": "Tant qu actif, ",
          "color": "$text"
        },
        {
          "text": "Piquant",
          "color": "$name"
        },
        {
          "text": " augmentera votre",
          "color": "$text"
        },
        {
          "text": " Degats d Epines",
          "color": "$damage"
        },
        {
          "text": " et",
          "color": "$text"
        },
        {
          "text": " enchainez vos epines ",
          "color": "$chains"
        },
        {
          "text": "pour toucher des cibles supplementaires.",
          "color": "$text"
        },
        {
          "text": "\n\n◐ Capacite a Bascule ",
          "color": "$castType"
        }
      ],
      "current": [
        "additionalThornsDamage",
        "quillCount",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ],
      "next": [
        "additionalThornsDamage",
        "quillCount",
        "manaCostPerSecond",
        "additionalManaPerHit",
        "cooldown"
      ]
    },
    "Fireball_Base": {
      "description": [
        {
          "text": "Invoquez une Boule de Feu magique pour toucher vos ennemis a distance\n\n",
          "color": "$text"
        },
        {
          "text": "Inflige un montant de ",
          "color": "$text"
        },
        {
          "text": "degats ",
          "color": "$ability_power"
        },
        {
          "text": "based of your ability power.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "adjustedRadius",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "ability_power",
        "adjustedRadius",
        "cooldown",
        "manaCost"
      ]
    },
    "Fireball_Volley": {
      "description": [
        {
          "text": "Invoquez une Boule de Feu rebondissante qui ",
          "color": "$text"
        },
        {
          "text": "brule ",
          "color": "$ability_power"
        },
        {
          "text": "mobs sur son passage et inflige un montant de ",
          "color": "$text"
        },
        {
          "text": "degats ",
          "color": "$ability_power"
        },
        {
          "text": "based of your ability power.\nAfter a ",
          "color": "$text"
        },
        {
          "text": "duree",
          "color": "$duration"
        },
        {
          "text": " of time, it explodes in a ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " infligeant tous ses degats.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "adjustedRadius",
        "duration",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "ability_power",
        "adjustedRadius",
        "duration",
        "cooldown",
        "manaCost"
      ]
    },
    "Fireball_Fireshot": {
      "description": [
        {
          "text": "Invoquez un petit tir de feu pour toucher les mobs a distance\n\n",
          "color": "$text"
        },
        {
          "text": "Inflige un montant de ",
          "color": "$text"
        },
        {
          "text": "degats ",
          "color": "$ability_power"
        },
        {
          "text": "based of your ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": " et transfere tous les ",
          "color": "$text"
        },
        {
          "text": "effets au toucher ",
          "color": "$name"
        },
        {
          "text": "de vous a l exception du Coup Chanceux.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "ability_power",
        "cooldown",
        "manaCost"
      ]
    },
    "Storm_Arrow_Base": {
      "description": [
        {
          "text": "Tirez une fleche qui cree une tempete a l impact\n\n",
          "color": "$text"
        },
        {
          "text": "Inflige un montant aleatoire de ",
          "color": "$text"
        },
        {
          "text": "degats ",
          "color": "$ability_power"
        },
        {
          "text": "based of your ability power. The storm cloud stays for a ",
          "color": "$text"
        },
        {
          "text": "duree",
          "color": "$duration"
        },
        {
          "text": " and will ",
          "color": "$text"
        },
        {
          "text": "frappe",
          "color": "$duration"
        },
        {
          "text": " regulierement.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "abilityRange",
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "cooldown",
        "manaCost"
      ]
    },
    "Storm_Arrow_Blizzard": {
      "description": [
        {
          "text": "Tirez une fleche qui cree une tempete de glace a l impact\n\n",
          "color": "$text"
        },
        {
          "text": "Chaque eclat de glace gelera les mobs au toucher pendant une ",
          "color": "$text"
        },
        {
          "text": "duree.",
          "color": "$duration"
        },
        {
          "text": " A aussi une ",
          "color": "$text"
        },
        {
          "text": "chance",
          "color": "$chance"
        },
        {
          "text": " to frostbite the mob for a ",
          "color": "$text"
        },
        {
          "text": "duree",
          "color": "$duration"
        },
        {
          "text": " regulierement.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "slowDuration",
        "frostbiteChance",
        "frostbiteDuration",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "stormInterval",
        "slowDuration",
        "frostbiteChance",
        "frostbiteDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Battle_Cry_Base": {
      "description": [
        {
          "text": "Drainez l essence des mobs autour de vous, accumulant ",
          "color": "$text"
        },
        {
          "text": "Le Cri de Guerre accumule ",
          "color": "$maxStacks"
        },
        {
          "text": "et liberer une ",
          "color": "$text"
        },
        {
          "text": "montant ",
          "color": "$stacksUsedPerHit"
        },
        {
          "text": "de cumuls, vous donnant ",
          "color": "$text"
        },
        {
          "text": "bonus de degats d attaque ",
          "color": "$damage"
        },
        {
          "text": "on your next direct on-hit attack.\nThe stacks will fizzle after a ",
          "color": "$text"
        },
        {
          "text": "duree de temps ",
          "color": "$duration"
        },
        {
          "text": "if not used.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "attackDamagePerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "attackDamagePerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ]
    },
    "Battle_Cry_Spectral_Strike": {
      "description": [
        {
          "text": "Drainez l essence des mobs autour de vous, accumulant ",
          "color": "$text"
        },
        {
          "text": "Le Cri de Guerre accumule ",
          "color": "$maxStacks"
        },
        {
          "text": "et liberer une ",
          "color": "$text"
        },
        {
          "text": "montant ",
          "color": "$stacksUsedPerHit"
        },
        {
          "text": "de cumuls, ajoutant ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite ",
          "color": "$abilityPowerPerStack"
        },
        {
          "text": "as damage, on your next direct on-hit attack.\nThe stacks will fizzle after a ",
          "color": "$text"
        },
        {
          "text": "duree de temps ",
          "color": "$duration"
        },
        {
          "text": "if not used.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "abilityPowerPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "abilityPowerPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ]
    },
    "Battle_Cry_Lucky_Strike": {
      "description": [
        {
          "text": "Drainez l essence des mobs autour de vous, accumulant ",
          "color": "$text"
        },
        {
          "text": "Le Cri de Guerre accumule ",
          "color": "$maxStacks"
        },
        {
          "text": "et liberer une ",
          "color": "$text"
        },
        {
          "text": "montant ",
          "color": "$stacksUsedPerHit"
        },
        {
          "text": "de cumuls, vous donnant ",
          "color": "$text"
        },
        {
          "text": "une chance de Coup Chanceux bonus ",
          "color": "$luckyHit"
        },
        {
          "text": "on your next direct on-hit attack.\nThe stacks will fizzle after a ",
          "color": "$text"
        },
        {
          "text": "duree de temps ",
          "color": "$duration"
        },
        {
          "text": "if not used.\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "adjustedDuration",
        "luckyHitPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "adjustedRadius",
        "adjustedDuration",
        "luckyHitPerStack",
        "maxStacks",
        "stacksUsedPerHit",
        "cooldown",
        "manaCost"
      ]
    },
    "Ice_Bolt_Base": {
      "description": [
        {
          "text": "Invoquez un petit Eclair de Glace, infligeant ",
          "color": "$text"
        },
        {
          "text": "degats fixes",
          "color": "$damage"
        },
        {
          "text": " et ",
          "color": "$text"
        },
        {
          "text": "glacant",
          "color": "$chilled"
        },
        {
          "text": " les mobs touches pendant une ",
          "color": "$text"
        },
        {
          "text": "duree de temps",
          "color": "$duration"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "setDamage",
        "throwPower",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "setDamage",
        "throwPower",
        "adjustedDuration",
        "cooldown",
        "manaCost"
      ]
    },
    "Ice_Bolt_Blast": {
      "description": [
        {
          "text": "Invoquez une Explosion Glaciale, qui explose a l impact, ",
          "color": "$text"
        },
        {
          "text": "glace",
          "color": "$chilled"
        },
        {
          "text": " et potentiellement ",
          "color": "$text"
        },
        {
          "text": "prisons glaciales",
          "color": "$maxGlacialPrison"
        },
        {
          "text": " mobs dans son ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " pendant une ",
          "color": "$text"
        },
        {
          "text": "duree",
          "color": "$duration"
        },
        {
          "text": " de temps ",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "throwPower",
        "adjustedDuration",
        "adjustedRadius",
        "glacialChance",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "throwPower",
        "adjustedDuration",
        "adjustedRadius",
        "glacialChance",
        "cooldown",
        "manaCost"
      ]
    },
    "Arcane_Base": {
      "description": [
        {
          "text": "Canalisez un rayon magique infligeant un pourcentage de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": " chaque demi-seconde dans son ",
          "color": "$text"
        },
        {
          "text": "distance",
          "color": "$distance"
        },
        {
          "text": ".\n\nArcane drains the ",
          "color": "$text"
        },
        {
          "text": "cout de mana",
          "color": "$manaCost"
        },
        {
          "text": " chaque seconde pendant la canalisation.",
          "color": "$text"
        },
        {
          "text": "\n\n● Capacite Maintien",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "distance",
        "manaCost"
      ],
      "next": [
        "ability_power",
        "distance",
        "manaCost"
      ]
    },
    "Arcane_Rail": {
      "description": [
        {
          "text": "Invoquez un Rail Arcanique pour frapper un seul mob",
          "color": "$text"
        },
        {
          "text": " infligeant un pourcentage de vos ",
          "color": "$text"
        },
        {
          "text": "puissance de capacite",
          "color": "$ability_power"
        },
        {
          "text": " en degats, et declenchant ",
          "color": "$text"
        },
        {
          "text": "effets au toucher ",
          "color": "$name"
        },
        {
          "text": "comme ",
          "color": "$text"
        },
        {
          "text": "Nuages",
          "color": "$name"
        },
        {
          "text": " et ",
          "color": "$text"
        },
        {
          "text": "Enchainement",
          "color": "$chaining"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "cooldown",
        "manaCost"
      ],
      "next": [
        "abilityRange",
        "cooldown",
        "manaCost"
      ]
    },
    "Earthquake_Base": {
      "description": [
        {
          "text": "Invoquez une explosion massive, infligeant des degats bases sur votre ",
          "color": "$text"
        },
        {
          "text": "degats d attaque",
          "color": "$damage"
        },
        {
          "text": " et ",
          "color": "$text"
        },
        {
          "text": "repoussant",
          "color": "$knockback"
        },
        {
          "text": " tous les mobs hostiles dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " after a ",
          "color": "$text"
        },
        {
          "text": "delai\nLes degats diminuent plus les mobs sont loin du centre.",
          "color": "$delay"
        },
        {
          "text": "\n\nLe Tremblement de terre a aussi une chance de detruire les blocs sur son passage.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "knockback",
        "adjustedRadius",
        "delay",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "damage",
        "knockback",
        "adjustedRadius",
        "delay",
        "manaCost",
        "cooldown"
      ]
    },
    "Implode_Life_Tap": {
      "description": [
        {
          "text": "Drainez 80% de votre ",
          "color": "$text"
        },
        {
          "text": "sante restante",
          "color": "$health"
        },
        {
          "text": " infligeant des degats par ",
          "color": "$text"
        },
        {
          "text": "point de vie draine",
          "color": "$damage"
        },
        {
          "text": " a tous les mobs dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " autour de vous.\n\n",
          "color": "$text"
        },
        {
          "text": "Note, 1 coeur equivaut a 2 points de vie.",
          "color": "$darkgray"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "adjustedRadius",
        "damagePerHealth",
        "cooldown"
      ],
      "next": [
        "adjustedRadius",
        "damagePerHealth",
        "cooldown"
      ]
    },
    "Chain_Lightning_Base": {
      "description": [
        {
          "text": "Invoquez une fleche electrique qui appelle une ",
          "color": "$text"
        },
        {
          "text": "frappe de foudre",
          "color": "$name"
        },
        {
          "text": " a l impact, infligeant ",
          "color": "$text"
        },
        {
          "text": "degats de foudre",
          "color": "$lightning"
        },
        {
          "text": " base sur votre ",
          "color": "$text"
        },
        {
          "text": "Puissance de Capacite",
          "color": "$ability_power"
        },
        {
          "text": " et se propage aux mobs dans un ",
          "color": "$text"
        },
        {
          "text": "portee",
          "color": "$range"
        },
        {
          "text": " autour de l impact.",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "distance",
        "chainRange",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "distance",
        "chainRange",
        "manaCost",
        "cooldown"
      ]
    },
    "Chain_Lightning_Orbs": {
      "description": [
        {
          "text": "Invoque un puissant ",
          "color": "$text"
        },
        {
          "text": "Boule de Foudre",
          "color": "$name"
        },
        {
          "text": " qui voyage lentement suivant votre viseur et electrocute chaque mob avec ",
          "color": "$text"
        },
        {
          "text": "Degats de Foudre",
          "color": "$lightning"
        },
        {
          "text": " base sur votre ",
          "color": "$text"
        },
        {
          "text": "Puissance de Capacite",
          "color": "$ability_power"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n✴ Cast Ability ",
          "color": "$castType"
        }
      ],
      "current": [
        "abilityRange",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "abilityRange",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ]
    },
    "Grenade_Base": {
      "description": [
        {
          "text": "Lancez un mysterieux et puissant ",
          "color": "$text"
        },
        {
          "text": "Cube du Chaos",
          "color": "$qhighlight"
        },
        {
          "text": " qui explose apres un moment, infligeant ",
          "color": "$text"
        },
        {
          "text": "Degats d Attaque",
          "color": "$damage"
        },
        {
          "text": " degats proportionnels dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee",
          "color": "$castType"
        }
      ],
      "current": [
        "damage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "damage",
        "adjustedRadius",
        "manaCost",
        "cooldown"
      ]
    },
    "Toxic_Grenade": {
      "description": [
        {
          "text": "Lancez un ",
          "color": "$text"
        },
        {
          "text": "Toxique",
          "color": "$poison"
        },
        {
          "text": ", ",
          "color": "$text"
        },
        {
          "text": "poison",
          "color": "$poison"
        },
        {
          "text": " infuse, qui en se brisant explose en un ",
          "color": "$text"
        },
        {
          "text": "nuage empoisonne",
          "color": "$poison"
        },
        {
          "text": " infligeant ",
          "color": "$text"
        },
        {
          "text": "Puissance de Capacite",
          "color": "$ability_power"
        },
        {
          "text": " degats proportionnels dans un ",
          "color": "$text"
        },
        {
          "text": "rayon",
          "color": "$radius"
        },
        {
          "text": " sur une certaine ",
          "color": "$text"
        },
        {
          "text": "quantite de temps",
          "color": "$duration"
        },
        {
          "text": ".",
          "color": "$text"
        },
        {
          "text": "\n\n",
          "color": "$text"
        },
        {
          "text": "✴ Capacite Lancee",
          "color": "$castType"
        }
      ],
      "current": [
        "ability_power",
        "adjustedRadius",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ],
      "next": [
        "ability_power",
        "adjustedRadius",
        "adjustedDuration",
        "manaCost",
        "cooldown"
      ]
    }
  }
}