{
    "tooltips": {
        "the_vault:living": "<green>This item will level up when levelling up from completing a vault.",
        "the_vault:armor": "Increases your damage reduction by adding armor points, the more the merrier.",
        "the_vault:ability_power": "Ability Power is used to calculate damage from certain, usually magical, abilities.",
        "the_vault:critical_hit_mitigation": "Most non horde mobs in the game has a chance to deal critical damage, this affix acts as a chance to dodge a critical hit.",
        "the_vault:mana_additive": "Adds mana points to your total mana pool.",
        "the_vault:block": "Blocking an incoming attack will completely neglect any damage from that attack, a shield is needed for Block Chance to have effect."
        ,"the_vault:health": "Adds hitpoints to your total health pool, one hitpoint is half a minecraft heart."
        ,"the_vault:health_additive": "Increases your current hitpoints by adding a percentage of what you currently have, on top of your hitpoints."
        ,"the_vault:mana_additive_percentile": "Increases your current mana pool, by adding a percentage of what you currently have, on top of your mana pool."
        ,"the_vault:resistance": "Adds a layer of protection on top of your armor, reducing damage with a percentage, including magic damage against you."
        ,"the_vault:damage_increase": "Increases any physical damage dealt by a percentage based on your total attack damage value."
        ,"the_vault:ability_power_percent": "Increases your total Ability Power by a percentage based on your total ability power value."
        ,"the_vault:knockback_resistance": "Lowers the amount of knockback you get from being damaged by any source, 100% would make you not become knocked back at all."
        ,"the_vault:effect_list_avoidance": "Gives you a chance to avoid negative effects, they include: Fire, Poison, Slowness, Blindness, Hunger, Bleed, Faituge and Freezing."
        ,"the_vault:movement_speed": "Increases your movement speed, including run and walk speed, by a percentage."
        ,"the_vault:durability": "Increases the life time of an item by adding more durability points."
        ,"the_vault:cooldown_reduction": "Lowers the time you have to wait for an ability to be cast again after casting it."
        ,"the_vault:effect_duration": "Increases the duration of any and all effects you cast or apply, for example can extend the length of a cloud effect from your weapon."
        ,"the_vault:healing_effectiveness": "Increases the amount of healing received with a percentage when getting healed by any source, including potions and regeneration."
        ,"the_vault:mana_regen": "Increases the speed at which your mana recovers with a percentage addition. 100% Equals 1 mana per second, 200% Equals 2 mana per second, etc."
        ,"the_vault:attack_damage": "Adds damage points to any physical attacks carried out."
        ,"the_vault:attack_speed": "How many fully charged attacks can be made per second."
        ,"the_vault:sweeping_hit_damage": "How much of your physical damage is transfered to the sweeping area of your sword (mobs within a 3 block line in front of you when attacking)."
        ,"the_vault:hit_hearts": "The chance of spawning a heart fragment when killing a mob, which can be picked up to instantly heal the player for 1 hitpoint."
        ,"the_vault:soul_chance": "Multiplies the amount of soul shards dropped by mobs when killed by the player."
        ,"the_vault:damage_champion": "Increases physical and ability power damage to Champion type mobs"
        ,"the_vault:damage_horde": "Increases physical and ability power damage to Horde type mobs"
        ,"the_vault:damage_tank": "Increases physical and ability power damage to Tank type mobs"
        ,"the_vault:damage_assassin": "Increases physical and ability power damage to Assassin type mobs"
        ,"the_vault:damage_dweller": "Increases physical and ability power damage to Dweller type mobs"
        ,"the_vault:damage_dungeon": "Increases physical and ability power damage to Dungeon type mobs"
        ,"the_vault:on_hit_chain": "Adds a chain from the first target hit a number of times based on your Chaining value, each chain lowers the damage by 25% of your initial hit."
        ,"the_vault:lucky_hit_chance": "Your chance at landing a Lucky Hit, increasing physical damage on that strike, and triggering any talent tied to Lucky Hit."
    }   
}