#include "/settings/color/endColorSettings.glsl"
/*
END COLOR
*/
vec4 endColSqrt=vec4(vec3(END_R, END_G, END_B) / 255.0, 1.0) * END_I;
vec4 endCol    =endColSqrt * endColSqrt;

/*
END LOST GLARE COLOR
*/
vec4 endColSqrt2=vec4(vec3(G_END_R, G_END_G, G_END_B) / 255.0, 1.0) * LOST_GLARE_INTENSITY;
vec4 endCol2    =endColSqrt2;

/*
END LIGHT_SHAFT COLOR
*/
vec4 endColSqrt3=vec4(vec3(L_END_R, L_END_G, L_END_B) / 255.0, 1.0) * LIGHT_SHAFT_INTENSITY_END;
vec4 endCol3    =endColSqrt3;

/*
END SKY COLOR CUSTOM
*/
vec4 endColSqrt4 =vec4(vec3(S_END_R, S_END_G, S_END_B) / 255.0, 1.0) * S_END_I;
vec4 endColCustom=endColSqrt4 * endColSqrt4;
