<!-- =================================================================
     Custom Ore Generation "Tinkers Construct" Module: This
     configuration covers copper, tin, aluminum, cobalt, ardite, iron
     gravel, gold gravel, copper gravel, tin gravel, aluminum gravel,
     and nether cobalt gravel.
     ================================================================= -->


<!-- A mod centering around tool manufacturing, the smelting of ores
     plays a large part.  This mod also includes ores that are
     embedded in gravel, rather than stone. -->




<!-- Is the "Tinkers Construct" mod on the system?  Let's find out! -->
<IfModInstalled name="TConstruct">

    <!-- Starting Configuration for Custom Ore Generation. -->
    <ConfigSection>





        <!-- Setup Screen Configuration -->
        <ConfigSection>
            <OptionDisplayGroup name='groupTinkersConstruct' displayName='Tinkers Construct' displayState='shown'>
                <Description>
                    Distribution options for Tinkers Construct Ores.
                </Description>
            </OptionDisplayGroup>
            <OptionChoice name='enableTinkersConstruct' displayName='Handle Tinkers Construct Setup?' default='true' displayState='shown_dynamic' displayGroup='groupTinkersConstruct'>
                <Description> Should Custom Ore Generation handle Tinkers Construct ore generation? </Description>
                <Choice value=':= ?true' displayValue='Yes' description='Use Custom Ore Generation to handle Tinkers Construct ores.'/>
                <Choice value=':= ?false' displayValue='No' description='Tinkers Construct ores will be handled by the mod itself.'/>
            </OptionChoice>

            <!-- Copper Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoCopperDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Copper is generated </Description>
                    <DisplayName>Tinkers Construct Copper</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Copper is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoCopperFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Copper distributions </Description>
                    <DisplayName>Tinkers Construct Copper Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoCopperSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Copper distributions </Description>
                    <DisplayName>Tinkers Construct Copper Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Copper Configuration UI Complete -->


            <!-- Tin Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoTinDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Tin is generated </Description>
                    <DisplayName>Tinkers Construct Tin</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Tin is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoTinFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Tin distributions </Description>
                    <DisplayName>Tinkers Construct Tin Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoTinSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Tin distributions </Description>
                    <DisplayName>Tinkers Construct Tin Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Tin Configuration UI Complete -->


            <!-- Aluminum Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoAluminumDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Aluminum is generated </Description>
                    <DisplayName>Tinkers Construct Aluminum</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Aluminum is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoAluminumFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Aluminum distributions </Description>
                    <DisplayName>Tinkers Construct Aluminum Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoAluminumSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Aluminum distributions </Description>
                    <DisplayName>Tinkers Construct Aluminum Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Aluminum Configuration UI Complete -->


            <!-- Cobalt Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoCobaltDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Cobalt is generated </Description>
                    <DisplayName>Tinkers Construct Cobalt</DisplayName>
                    <Choice value='SmallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small motherlodes without any branches.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Cobalt is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoCobaltFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Cobalt distributions </Description>
                    <DisplayName>Tinkers Construct Cobalt Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoCobaltSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Cobalt distributions </Description>
                    <DisplayName>Tinkers Construct Cobalt Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Cobalt Configuration UI Complete -->


            <!-- Ardite Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoArditeDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Ardite is generated </Description>
                    <DisplayName>Tinkers Construct Ardite</DisplayName>
                    <Choice value='SmallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small motherlodes without any branches.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Ardite is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoArditeFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Ardite distributions </Description>
                    <DisplayName>Tinkers Construct Ardite Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoArditeSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Ardite distributions </Description>
                    <DisplayName>Tinkers Construct Ardite Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Ardite Configuration UI Complete -->


            <!-- Iron Gravel Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoIronGravelDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Iron Gravel is generated </Description>
                    <DisplayName>Tinkers Construct Iron Gravel</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Iron Gravel is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoIronGravelFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Iron Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Iron Gravel Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoIronGravelSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Iron Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Iron Gravel Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Iron Gravel Configuration UI Complete -->


            <!-- Gold Gravel Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoGoldGravelDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Gold Gravel is generated </Description>
                    <DisplayName>Tinkers Construct Gold Gravel</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Gold Gravel is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoGoldGravelFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Gold Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Gold Gravel Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoGoldGravelSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Gold Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Gold Gravel Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Gold Gravel Configuration UI Complete -->


            <!-- Copper Gravel Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoCopperGravelDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Copper Gravel is generated </Description>
                    <DisplayName>Tinkers Construct Copper Gravel</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Copper Gravel is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoCopperGravelFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Copper Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Copper Gravel Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoCopperGravelSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Copper Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Copper Gravel Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Copper Gravel Configuration UI Complete -->


            <!-- Tin Gravel Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoTinGravelDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Tin Gravel is generated </Description>
                    <DisplayName>Tinkers Construct Tin Gravel</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Tin Gravel is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoTinGravelFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Tin Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Tin Gravel Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoTinGravelSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Tin Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Tin Gravel Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Tin Gravel Configuration UI Complete -->


            <!-- Aluminum Gravel Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoAluminumGravelDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Aluminum Gravel is generated </Description>
                    <DisplayName>Tinkers Construct Aluminum Gravel</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Aluminum Gravel is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoAluminumGravelFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Aluminum Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Aluminum Gravel Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoAluminumGravelSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Aluminum Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Aluminum Gravel Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Aluminum Gravel Configuration UI Complete -->


            <!-- Nether Cobalt Gravel Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='ticoNetherCobaltGravelDist'  displayState=':= if(?enableTinkersConstruct, "shown", "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Controls how Nether Cobalt Gravel is generated </Description>
                    <DisplayName>Tinkers Construct Nether Cobalt Gravel</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Nether Cobalt Gravel is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='ticoNetherCobaltGravelFreq' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Frequency multiplier for Tinkers Construct Nether Cobalt Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Nether Cobalt Gravel Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='ticoNetherCobaltGravelSize' default='1'  min='0' max='5' displayState=':= if(?enableTinkersConstruct, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupTinkersConstruct'>
                    <Description> Size multiplier for Tinkers Construct Nether Cobalt Gravel distributions </Description>
                    <DisplayName>Tinkers Construct Nether Cobalt Gravel Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Nether Cobalt Gravel Configuration UI Complete -->

        </ConfigSection>
        <!-- Setup Screen Complete -->

        <IfCondition condition=':= ?enableTinkersConstruct'>




            <!-- Overworld Setup Beginning -->

            <IfCondition condition=':= ?COGActive'>

                <!-- Starting Original "Overworld" Block Removal -->

                <IfCondition condition=':= ?blockExists("minecraft:gravel")'>
                    <Substitute name='ticoOverworldBlockSubstitute0' block='minecraft:gravel'>
                        <Description>
                            Replace vanilla-generated ore clusters.
                        </Description>
                        <Comment>
                            The global option  deferredPopulationRange
                            must be large  enough to catch all ore
                            clusters (>=  32).
                        </Comment>
                        <IfCondition condition=':= ?blockExists("TConstruct:GravelOre")'> <Replaces block='TConstruct:GravelOre' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:1")'> <Replaces block='TConstruct:GravelOre:1' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:2")'> <Replaces block='TConstruct:GravelOre:2' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:3")'> <Replaces block='TConstruct:GravelOre:3' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:4")'> <Replaces block='TConstruct:GravelOre:4' weight='1.0' /> </IfCondition>
                    </Substitute>
                </IfCondition>


                <IfCondition condition=':= ?blockExists("minecraft:stone")'>
                    <Substitute name='ticoOverworldBlockSubstitute1' block='minecraft:stone'>
                        <Description>
                            Replace vanilla-generated ore clusters.
                        </Description>
                        <Comment>
                            The global option  deferredPopulationRange
                            must be large  enough to catch all ore
                            clusters (>=  32).
                        </Comment>
                        <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:3")'> <Replaces block='TConstruct:SearedBrick:3' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:4")'> <Replaces block='TConstruct:SearedBrick:4' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:5")'> <Replaces block='TConstruct:SearedBrick:5' weight='1.0' /> </IfCondition>
                    </Substitute>
                </IfCondition>

                <!-- Original "Overworld" Block Removal Complete -->

                <!-- Adding blocks -->

                <!-- Begin Copper Generation -->

                <!-- Starting LayeredVeins Preset for Copper. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCopperDist = "LayeredVeins"'>
                        <Veins name='ticoCopperVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:3")'> <OreBlock block='TConstruct:SearedBrick:3' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * ticoCopperFreq ' range=':= 0.708 * _default_ * ticoCopperFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * ticoCopperSize ' range=':= 0.944 * _default_ * ticoCopperSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 40 ' range=':= 20 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoCopperSize ' range=':= _default_ * ticoCopperSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * ticoCopperSize ' range=':= 0.917 * _default_ * ticoCopperSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Copper is complete. -->


                <!-- Starting Cloud Preset for Copper. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCopperDist = "Cloud"'>
                        <Cloud name='ticoCopperCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:3")'> <OreBlock block='TConstruct:SearedBrick:3' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.787 * _default_ * ticoCopperSize ' range=':= 0.787 * _default_ * ticoCopperSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.787 * _default_ * ticoCopperSize ' range=':= 0.787 * _default_ * ticoCopperSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * ticoCopperFreq ' range=':= 0.619 * _default_ * ticoCopperFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 40 ' range=':= 20 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoCopperHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:3")'> <OreBlock block='TConstruct:SearedBrick:3' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Copper is complete. -->


                <!-- Starting Vanilla Preset for Copper. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCopperDist = "Vanilla"'>
                        <StandardGen name='ticoCopperStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:3")'> <OreBlock block='TConstruct:SearedBrick:3' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 8.000 * ticoCopperSize ' range=':= _default_ * ticoCopperSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 2.000 * ticoCopperFreq ' range=':= _default_ * ticoCopperFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 40 ' range=':= 20 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Copper is complete. -->

                <!-- End Copper Generation -->


                <!-- Begin Tin Generation -->

                <!-- Starting LayeredVeins Preset for Tin. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoTinDist = "LayeredVeins"'>
                        <Veins name='ticoTinVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:4")'> <OreBlock block='TConstruct:SearedBrick:4' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * ticoTinFreq ' range=':= 0.708 * _default_ * ticoTinFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * ticoTinSize ' range=':= 0.944 * _default_ * ticoTinSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 23 ' range=':= 17 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoTinSize ' range=':= _default_ * ticoTinSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * ticoTinSize ' range=':= 0.917 * _default_ * ticoTinSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Tin is complete. -->


                <!-- Starting Cloud Preset for Tin. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoTinDist = "Cloud"'>
                        <Cloud name='ticoTinCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:4")'> <OreBlock block='TConstruct:SearedBrick:4' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.787 * _default_ * ticoTinSize ' range=':= 0.787 * _default_ * ticoTinSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.787 * _default_ * ticoTinSize ' range=':= 0.787 * _default_ * ticoTinSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * ticoTinFreq ' range=':= 0.619 * _default_ * ticoTinFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 23 ' range=':= 17 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoTinHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:4")'> <OreBlock block='TConstruct:SearedBrick:4' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Tin is complete. -->


                <!-- Starting Vanilla Preset for Tin. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoTinDist = "Vanilla"'>
                        <StandardGen name='ticoTinStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:4")'> <OreBlock block='TConstruct:SearedBrick:4' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 8.000 * ticoTinSize ' range=':= _default_ * ticoTinSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 2.000 * ticoTinFreq ' range=':= _default_ * ticoTinFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 23 ' range=':= 17 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Tin is complete. -->

                <!-- End Tin Generation -->


                <!-- Begin Aluminum Generation -->

                <!-- Starting LayeredVeins Preset for Aluminum. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoAluminumDist = "LayeredVeins"'>
                        <Veins name='ticoAluminumVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:5")'> <OreBlock block='TConstruct:SearedBrick:5' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.751 * _default_ * ticoAluminumFreq ' range=':= 0.751 * _default_ * ticoAluminumFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0.953 * _default_ * ticoAluminumSize ' range=':= 0.953 * _default_ * ticoAluminumSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.866 * _default_ ' range=':= 0.866 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoAluminumSize ' range=':= _default_ * ticoAluminumSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.931 * _default_ * ticoAluminumSize ' range=':= 0.931 * _default_ * ticoAluminumSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Aluminum is complete. -->


                <!-- Starting Cloud Preset for Aluminum. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoAluminumDist = "Cloud"'>
                        <Cloud name='ticoAluminumCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:5")'> <OreBlock block='TConstruct:SearedBrick:5' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.810 * _default_ * ticoAluminumSize ' range=':= 0.810 * _default_ * ticoAluminumSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.810 * _default_ * ticoAluminumSize ' range=':= 0.810 * _default_ * ticoAluminumSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.657 * _default_ * ticoAluminumFreq ' range=':= 0.657 * _default_ * ticoAluminumFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoAluminumHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:5")'> <OreBlock block='TConstruct:SearedBrick:5' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Aluminum is complete. -->


                <!-- Starting Vanilla Preset for Aluminum. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoAluminumDist = "Vanilla"'>
                        <StandardGen name='ticoAluminumStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:5")'> <OreBlock block='TConstruct:SearedBrick:5' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 6.000 * ticoAluminumSize ' range=':= _default_ * ticoAluminumSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 3.000 * ticoAluminumFreq ' range=':= _default_ * ticoAluminumFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Aluminum is complete. -->

                <!-- End Aluminum Generation -->


                <!-- Begin Iron Gravel Generation -->

                <!-- Starting LayeredVeins Preset for Iron Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoIronGravelDist = "LayeredVeins"'>
                        <Veins name='ticoIronGravelVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre")'> <OreBlock block='TConstruct:GravelOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 2.238 * _default_ * ticoIronGravelFreq ' range=':= 2.238 * _default_ * ticoIronGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.144 * _default_ * ticoIronGravelSize ' range=':= 1.144 * _default_ * ticoIronGravelSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 36 ' range=':= 31 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.496 * _default_ ' range=':= 1.496 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoIronGravelSize ' range=':= _default_ * ticoIronGravelSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.223 * _default_ * ticoIronGravelSize ' range=':= 1.223 * _default_ * ticoIronGravelSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Iron Gravel is complete. -->


                <!-- Starting Cloud Preset for Iron Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoIronGravelDist = "Cloud"'>
                        <Cloud name='ticoIronGravelCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre")'> <OreBlock block='TConstruct:GravelOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.399 * _default_ * ticoIronGravelSize ' range=':= 1.399 * _default_ * ticoIronGravelSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.399 * _default_ * ticoIronGravelSize ' range=':= 1.399 * _default_ * ticoIronGravelSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 1.958 * _default_ * ticoIronGravelFreq ' range=':= 1.958 * _default_ * ticoIronGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 36 ' range=':= 31 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoIronGravelHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:GravelOre")'> <OreBlock block='TConstruct:GravelOre' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Iron Gravel is complete. -->


                <!-- Starting Vanilla Preset for Iron Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoIronGravelDist = "Vanilla"'>
                        <StandardGen name='ticoIronGravelStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60DDC2AF' drawBoundBox='false' boundBoxColor='0x60DDC2AF'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre")'> <OreBlock block='TConstruct:GravelOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 8.000 * ticoIronGravelSize ' range=':= _default_ * ticoIronGravelSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 20.000 * ticoIronGravelFreq ' range=':= _default_ * ticoIronGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 36 ' range=':= 31 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Iron Gravel is complete. -->

                <!-- End Iron Gravel Generation -->


                <!-- Begin Gold Gravel Generation -->

                <!-- Starting LayeredVeins Preset for Gold Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoGoldGravelDist = "LayeredVeins"'>
                        <Veins name='ticoGoldGravelVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:1")'> <OreBlock block='TConstruct:GravelOre:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.708 * _default_ * ticoGoldGravelFreq ' range=':= 0.708 * _default_ * ticoGoldGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0.944 * _default_ * ticoGoldGravelSize ' range=':= 0.944 * _default_ * ticoGoldGravelSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 19 ' range=':= 14 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.841 * _default_ ' range=':= 0.841 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoGoldGravelSize ' range=':= _default_ * ticoGoldGravelSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.917 * _default_ * ticoGoldGravelSize ' range=':= 0.917 * _default_ * ticoGoldGravelSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Gold Gravel is complete. -->


                <!-- Starting Cloud Preset for Gold Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoGoldGravelDist = "Cloud"'>
                        <Cloud name='ticoGoldGravelCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:1")'> <OreBlock block='TConstruct:GravelOre:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.787 * _default_ * ticoGoldGravelSize ' range=':= 0.787 * _default_ * ticoGoldGravelSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.787 * _default_ * ticoGoldGravelSize ' range=':= 0.787 * _default_ * ticoGoldGravelSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.619 * _default_ * ticoGoldGravelFreq ' range=':= 0.619 * _default_ * ticoGoldGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 19 ' range=':= 14 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoGoldGravelHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:1")'> <OreBlock block='TConstruct:GravelOre:1' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Gold Gravel is complete. -->


                <!-- Starting Vanilla Preset for Gold Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoGoldGravelDist = "Vanilla"'>
                        <StandardGen name='ticoGoldGravelStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60EAEF57' drawBoundBox='false' boundBoxColor='0x60EAEF57'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:1")'> <OreBlock block='TConstruct:GravelOre:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 8.000 * ticoGoldGravelSize ' range=':= _default_ * ticoGoldGravelSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 2.000 * ticoGoldGravelFreq ' range=':= _default_ * ticoGoldGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 19 ' range=':= 14 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Gold Gravel is complete. -->

                <!-- End Gold Gravel Generation -->


                <!-- Begin Copper Gravel Generation -->

                <!-- Starting LayeredVeins Preset for Copper Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCopperGravelDist = "LayeredVeins"'>
                        <Veins name='ticoCopperGravelVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:2")'> <OreBlock block='TConstruct:GravelOre:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 1.583 * _default_ * ticoCopperGravelFreq ' range=':= 1.583 * _default_ * ticoCopperGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.080 * _default_ * ticoCopperGravelSize ' range=':= 1.080 * _default_ * ticoCopperGravelSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 40 ' range=':= 20 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.258 * _default_ ' range=':= 1.258 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoCopperGravelSize ' range=':= _default_ * ticoCopperGravelSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.122 * _default_ * ticoCopperGravelSize ' range=':= 1.122 * _default_ * ticoCopperGravelSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Copper Gravel is
                     complete. -->


                <!-- Starting Cloud Preset for Copper Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCopperGravelDist = "Cloud"'>
                        <Cloud name='ticoCopperGravelCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:2")'> <OreBlock block='TConstruct:GravelOre:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.177 * _default_ * ticoCopperGravelSize ' range=':= 1.177 * _default_ * ticoCopperGravelSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.177 * _default_ * ticoCopperGravelSize ' range=':= 1.177 * _default_ * ticoCopperGravelSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 1.385 * _default_ * ticoCopperGravelFreq ' range=':= 1.385 * _default_ * ticoCopperGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 40 ' range=':= 20 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoCopperGravelHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:2")'> <OreBlock block='TConstruct:GravelOre:2' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Copper Gravel is complete. -->


                <!-- Starting Vanilla Preset for Copper Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCopperGravelDist = "Vanilla"'>
                        <StandardGen name='ticoCopperGravelStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60FF8E2B' drawBoundBox='false' boundBoxColor='0x60FF8E2B'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:2")'> <OreBlock block='TConstruct:GravelOre:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 8.000 * ticoCopperGravelSize ' range=':= _default_ * ticoCopperGravelSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 10.000 * ticoCopperGravelFreq ' range=':= _default_ * ticoCopperGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 40 ' range=':= 20 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Copper Gravel is complete. -->

                <!-- End Copper Gravel Generation -->


                <!-- Begin Tin Gravel Generation -->

                <!-- Starting LayeredVeins Preset for Tin Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoTinGravelDist = "LayeredVeins"'>
                        <Veins name='ticoTinGravelVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:3")'> <OreBlock block='TConstruct:GravelOre:3' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 1.416 * _default_ * ticoTinGravelFreq ' range=':= 1.416 * _default_ * ticoTinGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.060 * _default_ * ticoTinGravelSize ' range=':= 1.060 * _default_ * ticoTinGravelSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 38 ' range=':= 17 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.190 * _default_ ' range=':= 1.190 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoTinGravelSize ' range=':= _default_ * ticoTinGravelSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.091 * _default_ * ticoTinGravelSize ' range=':= 1.091 * _default_ * ticoTinGravelSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Tin Gravel is complete. -->


                <!-- Starting Cloud Preset for Tin Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoTinGravelDist = "Cloud"'>
                        <Cloud name='ticoTinGravelCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:3")'> <OreBlock block='TConstruct:GravelOre:3' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.113 * _default_ * ticoTinGravelSize ' range=':= 1.113 * _default_ * ticoTinGravelSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.113 * _default_ * ticoTinGravelSize ' range=':= 1.113 * _default_ * ticoTinGravelSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 1.239 * _default_ * ticoTinGravelFreq ' range=':= 1.239 * _default_ * ticoTinGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 38 ' range=':= 17 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoTinGravelHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:3")'> <OreBlock block='TConstruct:GravelOre:3' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Tin Gravel is complete. -->


                <!-- Starting Vanilla Preset for Tin Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoTinGravelDist = "Vanilla"'>
                        <StandardGen name='ticoTinGravelStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60E8E8E8' drawBoundBox='false' boundBoxColor='0x60E8E8E8'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:3")'> <OreBlock block='TConstruct:GravelOre:3' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 8.000 * ticoTinGravelSize ' range=':= _default_ * ticoTinGravelSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 8.000 * ticoTinGravelFreq ' range=':= _default_ * ticoTinGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 38 ' range=':= 17 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Tin Gravel is complete. -->

                <!-- End Tin Gravel Generation -->


                <!-- Begin Aluminum Gravel Generation -->

                <!-- Starting LayeredVeins Preset for Aluminum Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoAluminumGravelDist = "LayeredVeins"'>
                        <Veins name='ticoAluminumGravelVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:4")'> <OreBlock block='TConstruct:GravelOre:4' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.751 * _default_ * ticoAluminumGravelFreq ' range=':= 0.751 * _default_ * ticoAluminumGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0.953 * _default_ * ticoAluminumGravelSize ' range=':= 0.953 * _default_ * ticoAluminumGravelSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.866 * _default_ ' range=':= 0.866 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoAluminumGravelSize ' range=':= _default_ * ticoAluminumGravelSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.931 * _default_ * ticoAluminumGravelSize ' range=':= 0.931 * _default_ * ticoAluminumGravelSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Aluminum Gravel is
                     complete. -->


                <!-- Starting Cloud Preset for Aluminum Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoAluminumGravelDist = "Cloud"'>
                        <Cloud name='ticoAluminumGravelCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:4")'> <OreBlock block='TConstruct:GravelOre:4' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.810 * _default_ * ticoAluminumGravelSize ' range=':= 0.810 * _default_ * ticoAluminumGravelSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.810 * _default_ * ticoAluminumGravelSize ' range=':= 0.810 * _default_ * ticoAluminumGravelSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.657 * _default_ * ticoAluminumGravelFreq ' range=':= 0.657 * _default_ * ticoAluminumGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoAluminumGravelHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:4")'> <OreBlock block='TConstruct:GravelOre:4' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Aluminum Gravel is complete. -->


                <!-- Starting Vanilla Preset for Aluminum Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoAluminumGravelDist = "Vanilla"'>
                        <StandardGen name='ticoAluminumGravelStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60EDEDED' drawBoundBox='false' boundBoxColor='0x60EDEDED'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:4")'> <OreBlock block='TConstruct:GravelOre:4' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 6.000 * ticoAluminumGravelSize ' range=':= _default_ * ticoAluminumGravelSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 3.000 * ticoAluminumGravelFreq ' range=':= _default_ * ticoAluminumGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Aluminum Gravel is complete. -->

                <!-- End Aluminum Gravel Generation -->

                <!-- Finished adding blocks -->

            </IfCondition>
            <!-- Overworld Setup Complete -->





            <!-- Nether Setup Beginning -->

            <IfCondition condition=':= dimension.generator = "HellRandomLevelSource"'>

                <!-- Starting Original "Nether" Block Removal -->

                <IfCondition condition=':= ?blockExists("minecraft:gravel")'>
                    <Substitute name='ticoNetherBlockSubstitute0' block='minecraft:gravel'>
                        <Description>
                            Replace vanilla-generated ore clusters.
                        </Description>
                        <Comment>
                            The global option  deferredPopulationRange
                            must be large  enough to catch all ore
                            clusters (>=  32).
                        </Comment>
                        <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:5")'> <Replaces block='TConstruct:GravelOre:5' weight='1.0' /> </IfCondition>
                    </Substitute>
                </IfCondition>


                <IfCondition condition=':= ?blockExists("minecraft:netherrack")'>
                    <Substitute name='ticoNetherBlockSubstitute1' block='minecraft:netherrack'>
                        <Description>
                            Replace vanilla-generated ore clusters.
                        </Description>
                        <Comment>
                            The global option  deferredPopulationRange
                            must be large  enough to catch all ore
                            clusters (>=  32).
                        </Comment>
                        <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:1")'> <Replaces block='TConstruct:SearedBrick:1' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:2")'> <Replaces block='TConstruct:SearedBrick:2' weight='1.0' /> </IfCondition>
                    </Substitute>
                </IfCondition>

                <!-- Original "Nether" Block Removal Complete -->

                <!-- Adding blocks -->

                <!-- Begin Cobalt Generation -->

                <!-- Starting SmallDeposits Preset for Cobalt. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCobaltDist = "SmallDeposits"'>
                        <Veins name='ticoCobaltVeins'  inherits='PresetSmallDeposits' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                            <Description>
                                Small motherlodes without any
                                branches.  Similar to the  deposits
                                produced by StandardGen
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:1")'> <OreBlock block='TConstruct:SearedBrick:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 1.084 * _default_ * ticoCobaltFreq ' range=':= 1.084 * _default_ * ticoCobaltFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.014 * _default_ * ticoCobaltSize ' range=':= 1.014 * _default_ * ticoCobaltSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 64 ' range=':= 64 ' type='uniform' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0 * _default_ ' range=':= 0 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoCobaltSize ' range=':= _default_ * ticoCobaltSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0 * _default_ * ticoCobaltSize ' range=':= 0 * _default_ * ticoCobaltSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- SmallDeposits Preset for Cobalt is complete. -->


                <!-- Starting Cloud Preset for Cobalt. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCobaltDist = "Cloud"'>
                        <Cloud name='ticoCobaltCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:1")'> <OreBlock block='TConstruct:SearedBrick:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.871 * _default_ * ticoCobaltSize ' range=':= 0.871 * _default_ * ticoCobaltSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.871 * _default_ * ticoCobaltSize ' range=':= 0.871 * _default_ * ticoCobaltSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.758 * _default_ * ticoCobaltFreq ' range=':= 0.758 * _default_ * ticoCobaltFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 64 ' range=':= 64 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoCobaltHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:1")'> <OreBlock block='TConstruct:SearedBrick:1' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Cobalt is complete. -->


                <!-- Starting Vanilla Preset for Cobalt. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoCobaltDist = "Vanilla"'>
                        <StandardGen name='ticoCobaltStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:1")'> <OreBlock block='TConstruct:SearedBrick:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 3.000 * ticoCobaltSize ' range=':= _default_ * ticoCobaltSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 8.000 * ticoCobaltFreq ' range=':= _default_ * ticoCobaltFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 64 ' range=':= 64 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Cobalt is complete. -->

                <!-- End Cobalt Generation -->


                <!-- Begin Ardite Generation -->

                <!-- Starting SmallDeposits Preset for Ardite. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoArditeDist = "SmallDeposits"'>
                        <Veins name='ticoArditeVeins'  inherits='PresetSmallDeposits' drawWireframe='true' wireframeColor='0x60F48A00' drawBoundBox='false' boundBoxColor='0x60F48A00'>
                            <Description>
                                Small motherlodes without any
                                branches.  Similar to the  deposits
                                produced by StandardGen
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:2")'> <OreBlock block='TConstruct:SearedBrick:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 1.084 * _default_ * ticoArditeFreq ' range=':= 1.084 * _default_ * ticoArditeFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.014 * _default_ * ticoArditeSize ' range=':= 1.014 * _default_ * ticoArditeSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 64 ' range=':= 64 ' type='uniform' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0 * _default_ ' range=':= 0 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoArditeSize ' range=':= _default_ * ticoArditeSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0 * _default_ * ticoArditeSize ' range=':= 0 * _default_ * ticoArditeSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- SmallDeposits Preset for Ardite is complete. -->


                <!-- Starting Cloud Preset for Ardite. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoArditeDist = "Cloud"'>
                        <Cloud name='ticoArditeCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60F48A00' drawBoundBox='false' boundBoxColor='0x60F48A00'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:2")'> <OreBlock block='TConstruct:SearedBrick:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.871 * _default_ * ticoArditeSize ' range=':= 0.871 * _default_ * ticoArditeSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.871 * _default_ * ticoArditeSize ' range=':= 0.871 * _default_ * ticoArditeSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.758 * _default_ * ticoArditeFreq ' range=':= 0.758 * _default_ * ticoArditeFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 64 ' range=':= 64 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoArditeHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60F48A00' drawBoundBox='false' boundBoxColor='0x60F48A00'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:2")'> <OreBlock block='TConstruct:SearedBrick:2' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Ardite is complete. -->


                <!-- Starting Vanilla Preset for Ardite. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoArditeDist = "Vanilla"'>
                        <StandardGen name='ticoArditeStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60F48A00' drawBoundBox='false' boundBoxColor='0x60F48A00'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:SearedBrick:2")'> <OreBlock block='TConstruct:SearedBrick:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:netherrack")'> <Replaces block='minecraft:netherrack' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 3.000 * ticoArditeSize ' range=':= _default_ * ticoArditeSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 8.000 * ticoArditeFreq ' range=':= _default_ * ticoArditeFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 64 ' range=':= 64 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Ardite is complete. -->

                <!-- End Ardite Generation -->


                <!-- Begin Nether Cobalt Gravel Generation -->

                <!-- Starting LayeredVeins Preset for Nether Cobalt
                     Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoNetherCobaltGravelDist = "LayeredVeins"'>
                        <Veins name='ticoNetherCobaltGravelVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:5")'> <OreBlock block='TConstruct:GravelOre:5' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.867 * _default_ * ticoNetherCobaltGravelFreq ' range=':= 0.867 * _default_ * ticoNetherCobaltGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0.976 * _default_ * ticoNetherCobaltGravelSize ' range=':= 0.976 * _default_ * ticoNetherCobaltGravelSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 64 ' range=':= 64 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.931 * _default_ ' range=':= 0.931 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * ticoNetherCobaltGravelSize ' range=':= _default_ * ticoNetherCobaltGravelSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.965 * _default_ * ticoNetherCobaltGravelSize ' range=':= 0.965 * _default_ * ticoNetherCobaltGravelSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Nether Cobalt Gravel is
                     complete. -->


                <!-- Starting Cloud Preset for Nether Cobalt Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoNetherCobaltGravelDist = "Cloud"'>
                        <Cloud name='ticoNetherCobaltGravelCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:5")'> <OreBlock block='TConstruct:GravelOre:5' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.871 * _default_ * ticoNetherCobaltGravelSize ' range=':= 0.871 * _default_ * ticoNetherCobaltGravelSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.871 * _default_ * ticoNetherCobaltGravelSize ' range=':= 0.871 * _default_ * ticoNetherCobaltGravelSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.758 * _default_ * ticoNetherCobaltGravelFreq ' range=':= 0.758 * _default_ * ticoNetherCobaltGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 64 ' range=':= 64 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='ticoNetherCobaltGravelHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:5")'> <OreBlock block='TConstruct:GravelOre:5' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Nether Cobalt Gravel is
                     complete. -->


                <!-- Starting Vanilla Preset for Nether Cobalt Gravel. -->
                <ConfigSection>
                    <IfCondition condition=':= ticoNetherCobaltGravelDist = "Vanilla"'>
                        <StandardGen name='ticoNetherCobaltGravelStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x601D62B8' drawBoundBox='false' boundBoxColor='0x601D62B8'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("TConstruct:GravelOre:5")'> <OreBlock block='TConstruct:GravelOre:5' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 3.000 * ticoNetherCobaltGravelSize ' range=':= _default_ * ticoNetherCobaltGravelSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 8.000 * ticoNetherCobaltGravelFreq ' range=':= _default_ * ticoNetherCobaltGravelFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 64 ' range=':= 64 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Nether Cobalt Gravel is
                     complete. -->

                <!-- End Nether Cobalt Gravel Generation -->

                <!-- Finished adding blocks -->

            </IfCondition>
            <!-- Nether Setup Complete -->


        </IfCondition>

    </ConfigSection>
    <!-- Configuration for Custom Ore Generation Complete! -->

</IfModInstalled>
<!-- The "Tinkers Construct" mod is now configured. -->





<!-- =================================================================
     This file was made using the Sprocket Configuration Generator.
     If you wish to make your own configurations for a mod not
     currently supported by Custom Ore Generation, and you don't want
     the hassle of writing XML, you can find the generator script at
     its GitHub page: http://https://github.com/reteo/Sprocket
     ================================================================= -->
