<!-- =================================================================
     Custom Ore Generation "GeoStrata" Module: This configuration
     covers shale, sandstone, limestone, pumice, opal, slate, gneiss,
     peridotite, granulite, migmatite, schist, basalt, onyx, quartz,
     marble, granite, and hornfel.
     ================================================================= -->






<!-- Is the "GeoStrata" mod on the system?  Let's find out! -->
<IfModInstalled name="GeoStrata">

    <!-- Starting Configuration for Custom Ore Generation. -->
    <ConfigSection>





        <!-- Setup Screen Configuration -->
        <ConfigSection>
            <OptionDisplayGroup name='groupGeoStrata' displayName='GeoStrata' displayState='shown'>
                <Description>
                    Distribution options for GeoStrata Ores.
                </Description>
            </OptionDisplayGroup>
            <OptionChoice name='enableGeoStrata' displayName='Handle GeoStrata Setup?' default='true' displayState='shown_dynamic' displayGroup='groupGeoStrata'>
                <Description> Should Custom Ore Generation handle GeoStrata ore generation? </Description>
                <Choice value=':= ?true' displayValue='Yes' description='Use Custom Ore Generation to handle GeoStrata ores.'/>
                <Choice value=':= ?false' displayValue='No' description='GeoStrata ores will be handled by the mod itself.'/>
            </OptionChoice>

            <!-- Shale Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaShaleDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Shale is generated </Description>
                    <DisplayName>GeoStrata Shale</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Shale is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaShaleFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Shale distributions </Description>
                    <DisplayName>GeoStrata Shale Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaShaleSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Shale distributions </Description>
                    <DisplayName>GeoStrata Shale Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Shale Configuration UI Complete -->


            <!-- Sandstone Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaSandstoneDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Sandstone is generated </Description>
                    <DisplayName>GeoStrata Sandstone</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Sandstone is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaSandstoneFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Sandstone distributions </Description>
                    <DisplayName>GeoStrata Sandstone Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaSandstoneSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Sandstone distributions </Description>
                    <DisplayName>GeoStrata Sandstone Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Sandstone Configuration UI Complete -->


            <!-- Limestone Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaLimestoneDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Limestone is generated </Description>
                    <DisplayName>GeoStrata Limestone</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Limestone is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaLimestoneFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Limestone distributions </Description>
                    <DisplayName>GeoStrata Limestone Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaLimestoneSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Limestone distributions </Description>
                    <DisplayName>GeoStrata Limestone Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Limestone Configuration UI Complete -->


            <!-- Pumice Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaPumiceDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Pumice is generated </Description>
                    <DisplayName>GeoStrata Pumice</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Pumice is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaPumiceFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Pumice distributions </Description>
                    <DisplayName>GeoStrata Pumice Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaPumiceSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Pumice distributions </Description>
                    <DisplayName>GeoStrata Pumice Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Pumice Configuration UI Complete -->


            <!-- Opal Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaOpalDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Opal is generated </Description>
                    <DisplayName>GeoStrata Opal</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Opal is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaOpalFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Opal distributions </Description>
                    <DisplayName>GeoStrata Opal Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaOpalSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Opal distributions </Description>
                    <DisplayName>GeoStrata Opal Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Opal Configuration UI Complete -->


            <!-- Slate Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaSlateDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Slate is generated </Description>
                    <DisplayName>GeoStrata Slate</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Slate is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaSlateFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Slate distributions </Description>
                    <DisplayName>GeoStrata Slate Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaSlateSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Slate distributions </Description>
                    <DisplayName>GeoStrata Slate Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Slate Configuration UI Complete -->


            <!-- Gneiss Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaGneissDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Gneiss is generated </Description>
                    <DisplayName>GeoStrata Gneiss</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Gneiss is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaGneissFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Gneiss distributions </Description>
                    <DisplayName>GeoStrata Gneiss Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaGneissSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Gneiss distributions </Description>
                    <DisplayName>GeoStrata Gneiss Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Gneiss Configuration UI Complete -->


            <!-- Peridotite Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaPeridotiteDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Peridotite is generated </Description>
                    <DisplayName>GeoStrata Peridotite</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Peridotite is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaPeridotiteFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Peridotite distributions </Description>
                    <DisplayName>GeoStrata Peridotite Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaPeridotiteSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Peridotite distributions </Description>
                    <DisplayName>GeoStrata Peridotite Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Peridotite Configuration UI Complete -->


            <!-- Granulite Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaGranuliteDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Granulite is generated </Description>
                    <DisplayName>GeoStrata Granulite</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Granulite is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaGranuliteFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Granulite distributions </Description>
                    <DisplayName>GeoStrata Granulite Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaGranuliteSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Granulite distributions </Description>
                    <DisplayName>GeoStrata Granulite Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Granulite Configuration UI Complete -->


            <!-- Migmatite Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaMigmatiteDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Migmatite is generated </Description>
                    <DisplayName>GeoStrata Migmatite</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Migmatite is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaMigmatiteFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Migmatite distributions </Description>
                    <DisplayName>GeoStrata Migmatite Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaMigmatiteSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Migmatite distributions </Description>
                    <DisplayName>GeoStrata Migmatite Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Migmatite Configuration UI Complete -->


            <!-- Schist Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaSchistDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Schist is generated </Description>
                    <DisplayName>GeoStrata Schist</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Schist is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaSchistFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Schist distributions </Description>
                    <DisplayName>GeoStrata Schist Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaSchistSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Schist distributions </Description>
                    <DisplayName>GeoStrata Schist Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Schist Configuration UI Complete -->


            <!-- Basalt Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaBasaltDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Basalt is generated </Description>
                    <DisplayName>GeoStrata Basalt</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Basalt is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaBasaltFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Basalt distributions </Description>
                    <DisplayName>GeoStrata Basalt Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaBasaltSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Basalt distributions </Description>
                    <DisplayName>GeoStrata Basalt Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Basalt Configuration UI Complete -->


            <!-- Onyx Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaOnyxDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Onyx is generated </Description>
                    <DisplayName>GeoStrata Onyx</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Onyx is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaOnyxFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Onyx distributions </Description>
                    <DisplayName>GeoStrata Onyx Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaOnyxSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Onyx distributions </Description>
                    <DisplayName>GeoStrata Onyx Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Onyx Configuration UI Complete -->


            <!-- Quartz Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaQuartzDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Quartz is generated </Description>
                    <DisplayName>GeoStrata Quartz</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Quartz is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaQuartzFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Quartz distributions </Description>
                    <DisplayName>GeoStrata Quartz Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaQuartzSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Quartz distributions </Description>
                    <DisplayName>GeoStrata Quartz Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Quartz Configuration UI Complete -->


            <!-- Marble Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaMarbleDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Marble is generated </Description>
                    <DisplayName>GeoStrata Marble</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Marble is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaMarbleFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Marble distributions </Description>
                    <DisplayName>GeoStrata Marble Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaMarbleSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Marble distributions </Description>
                    <DisplayName>GeoStrata Marble Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Marble Configuration UI Complete -->


            <!-- Granite Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaGraniteDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Granite is generated </Description>
                    <DisplayName>GeoStrata Granite</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Granite is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaGraniteFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Granite distributions </Description>
                    <DisplayName>GeoStrata Granite Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaGraniteSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Granite distributions </Description>
                    <DisplayName>GeoStrata Granite Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Granite Configuration UI Complete -->


            <!-- Hornfel Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='gstaHornfelDist'  displayState=':= if(?enableGeoStrata, "shown", "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Controls how Hornfel is generated </Description>
                    <DisplayName>GeoStrata Hornfel</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Hornfel is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='gstaHornfelFreq' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Frequency multiplier for GeoStrata Hornfel distributions </Description>
                    <DisplayName>GeoStrata Hornfel Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='gstaHornfelSize' default='1'  min='0' max='5' displayState=':= if(?enableGeoStrata, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupGeoStrata'>
                    <Description> Size multiplier for GeoStrata Hornfel distributions </Description>
                    <DisplayName>GeoStrata Hornfel Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Hornfel Configuration UI Complete -->

        </ConfigSection>
        <!-- Setup Screen Complete -->

        <IfCondition condition=':= ?enableGeoStrata'>




            <!-- Overworld Setup Beginning -->

            <IfCondition condition=':= ?COGActive'>

                <!-- Starting Original "Overworld" Block Removal -->

                <IfCondition condition=':= ?blockExists("minecraft:stone")'>
                    <Substitute name='gstaOverworldBlockSubstitute0' block='minecraft:stone'>
                        <Description>
                            Replace vanilla-generated ore clusters.
                        </Description>
                        <Comment>
                            The global option  deferredPopulationRange
                            must be large  enough to catch all ore
                            clusters (>=  32).
                        </Comment>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_basalt_smooth")'> <Replaces block='GeoStrata:geostrata_rock_basalt_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_gneiss_smooth")'> <Replaces block='GeoStrata:geostrata_rock_gneiss_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granite_smooth")'> <Replaces block='GeoStrata:geostrata_rock_granite_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granulite_smooth")'> <Replaces block='GeoStrata:geostrata_rock_granulite_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_hornfel_smooth")'> <Replaces block='GeoStrata:geostrata_rock_hornfel_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_limestone_smooth")'> <Replaces block='GeoStrata:geostrata_rock_limestone_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_marble_smooth")'> <Replaces block='GeoStrata:geostrata_rock_marble_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_migmatite_smooth")'> <Replaces block='GeoStrata:geostrata_rock_migmatite_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_onyx_smooth")'> <Replaces block='GeoStrata:geostrata_rock_onyx_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_opal_smooth")'> <Replaces block='GeoStrata:geostrata_rock_opal_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_peridotite_smooth")'> <Replaces block='GeoStrata:geostrata_rock_peridotite_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_pumice_smooth")'> <Replaces block='GeoStrata:geostrata_rock_pumice_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_quartz_smooth")'> <Replaces block='GeoStrata:geostrata_rock_quartz_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_sandstone_smooth")'> <Replaces block='GeoStrata:geostrata_rock_sandstone_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_schist_smooth")'> <Replaces block='GeoStrata:geostrata_rock_schist_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_shale_smooth")'> <Replaces block='GeoStrata:geostrata_rock_shale_smooth' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_slate_smooth")'> <Replaces block='GeoStrata:geostrata_rock_slate_smooth' weight='1.0' /> </IfCondition>
                    </Substitute>
                </IfCondition>

                <!-- Original "Overworld" Block Removal Complete -->

                <!-- Adding blocks -->

                <!-- Begin Shale Generation -->

                <!-- Starting LayeredVeins Preset for Shale. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaShaleDist = "LayeredVeins"'>
                        <Veins name='gstaShaleVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60676970' drawBoundBox='false' boundBoxColor='0x60676970'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_shale_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_shale_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaShaleFreq ' range=':= 4.904 * _default_ * gstaShaleFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaShaleSize ' range=':= 1.303 * _default_ * gstaShaleSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 56 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaShaleSize ' range=':= _default_ * gstaShaleSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaShaleSize ' range=':= 1.488 * _default_ * gstaShaleSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Shale is complete. -->


                <!-- Starting Cloud Preset for Shale. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaShaleDist = "Cloud"'>
                        <Cloud name='gstaShaleCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60676970' drawBoundBox='false' boundBoxColor='0x60676970'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_shale_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_shale_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaShaleSize ' range=':= 2.071 * _default_ * gstaShaleSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaShaleSize ' range=':= 2.071 * _default_ * gstaShaleSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaShaleFreq ' range=':= 4.291 * _default_ * gstaShaleFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 56 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaShaleHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60676970' drawBoundBox='false' boundBoxColor='0x60676970'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_shale_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_shale_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Shale is complete. -->


                <!-- Starting Vanilla Preset for Shale. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaShaleDist = "Vanilla"'>
                        <StandardGen name='gstaShaleStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60676970' drawBoundBox='false' boundBoxColor='0x60676970'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_shale_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_shale_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaShaleSize ' range=':= _default_ * gstaShaleSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaShaleFreq ' range=':= _default_ * gstaShaleFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 56 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Shale is complete. -->

                <!-- End Shale Generation -->


                <!-- Begin Sandstone Generation -->

                <!-- Starting LayeredVeins Preset for Sandstone. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSandstoneDist = "LayeredVeins"'>
                        <Veins name='gstaSandstoneVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60BA9D80' drawBoundBox='false' boundBoxColor='0x60BA9D80'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_sandstone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_sandstone_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaSandstoneFreq ' range=':= 4.904 * _default_ * gstaSandstoneFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaSandstoneSize ' range=':= 1.303 * _default_ * gstaSandstoneSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaSandstoneSize ' range=':= _default_ * gstaSandstoneSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaSandstoneSize ' range=':= 1.488 * _default_ * gstaSandstoneSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Sandstone is complete. -->


                <!-- Starting Cloud Preset for Sandstone. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSandstoneDist = "Cloud"'>
                        <Cloud name='gstaSandstoneCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60BA9D80' drawBoundBox='false' boundBoxColor='0x60BA9D80'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_sandstone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_sandstone_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaSandstoneSize ' range=':= 2.071 * _default_ * gstaSandstoneSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaSandstoneSize ' range=':= 2.071 * _default_ * gstaSandstoneSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaSandstoneFreq ' range=':= 4.291 * _default_ * gstaSandstoneFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaSandstoneHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60BA9D80' drawBoundBox='false' boundBoxColor='0x60BA9D80'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_sandstone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_sandstone_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Sandstone is complete. -->


                <!-- Starting Vanilla Preset for Sandstone. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSandstoneDist = "Vanilla"'>
                        <StandardGen name='gstaSandstoneStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60BA9D80' drawBoundBox='false' boundBoxColor='0x60BA9D80'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_sandstone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_sandstone_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaSandstoneSize ' range=':= _default_ * gstaSandstoneSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaSandstoneFreq ' range=':= _default_ * gstaSandstoneFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Sandstone is complete. -->

                <!-- End Sandstone Generation -->


                <!-- Begin Limestone Generation -->

                <!-- Starting LayeredVeins Preset for Limestone. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaLimestoneDist = "LayeredVeins"'>
                        <Veins name='gstaLimestoneVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60CBBFAD' drawBoundBox='false' boundBoxColor='0x60CBBFAD'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_limestone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_limestone_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaLimestoneFreq ' range=':= 4.904 * _default_ * gstaLimestoneFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaLimestoneSize ' range=':= 1.303 * _default_ * gstaLimestoneSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaLimestoneSize ' range=':= _default_ * gstaLimestoneSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaLimestoneSize ' range=':= 1.488 * _default_ * gstaLimestoneSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Limestone is complete. -->


                <!-- Starting Cloud Preset for Limestone. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaLimestoneDist = "Cloud"'>
                        <Cloud name='gstaLimestoneCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60CBBFAD' drawBoundBox='false' boundBoxColor='0x60CBBFAD'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_limestone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_limestone_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaLimestoneSize ' range=':= 2.071 * _default_ * gstaLimestoneSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaLimestoneSize ' range=':= 2.071 * _default_ * gstaLimestoneSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaLimestoneFreq ' range=':= 4.291 * _default_ * gstaLimestoneFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaLimestoneHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60CBBFAD' drawBoundBox='false' boundBoxColor='0x60CBBFAD'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_limestone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_limestone_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Limestone is complete. -->


                <!-- Starting Vanilla Preset for Limestone. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaLimestoneDist = "Vanilla"'>
                        <StandardGen name='gstaLimestoneStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60CBBFAD' drawBoundBox='false' boundBoxColor='0x60CBBFAD'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_limestone_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_limestone_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaLimestoneSize ' range=':= _default_ * gstaLimestoneSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaLimestoneFreq ' range=':= _default_ * gstaLimestoneFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Limestone is complete. -->

                <!-- End Limestone Generation -->


                <!-- Begin Pumice Generation -->

                <!-- Starting LayeredVeins Preset for Pumice. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaPumiceDist = "LayeredVeins"'>
                        <Veins name='gstaPumiceVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60C4C1BA' drawBoundBox='false' boundBoxColor='0x60C4C1BA'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_pumice_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_pumice_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 3.798 * _default_ * gstaPumiceFreq ' range=':= 3.798 * _default_ * gstaPumiceFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.249 * _default_ * gstaPumiceSize ' range=':= 1.249 * _default_ * gstaPumiceSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 11 ' range=':= 5 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.949 * _default_ ' range=':= 1.949 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaPumiceSize ' range=':= _default_ * gstaPumiceSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.396 * _default_ * gstaPumiceSize ' range=':= 1.396 * _default_ * gstaPumiceSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Pumice is complete. -->


                <!-- Starting Cloud Preset for Pumice. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaPumiceDist = "Cloud"'>
                        <Cloud name='gstaPumiceCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60C4C1BA' drawBoundBox='false' boundBoxColor='0x60C4C1BA'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_pumice_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_pumice_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.823 * _default_ * gstaPumiceSize ' range=':= 1.823 * _default_ * gstaPumiceSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.823 * _default_ * gstaPumiceSize ' range=':= 1.823 * _default_ * gstaPumiceSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.323 * _default_ * gstaPumiceFreq ' range=':= 3.323 * _default_ * gstaPumiceFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 11 ' range=':= 5 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaPumiceHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60C4C1BA' drawBoundBox='false' boundBoxColor='0x60C4C1BA'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_pumice_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_pumice_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Pumice is complete. -->


                <!-- Starting Vanilla Preset for Pumice. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaPumiceDist = "Vanilla"'>
                        <StandardGen name='gstaPumiceStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60C4C1BA' drawBoundBox='false' boundBoxColor='0x60C4C1BA'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_pumice_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_pumice_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaPumiceSize ' range=':= _default_ * gstaPumiceSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 14.400 * gstaPumiceFreq ' range=':= _default_ * gstaPumiceFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 11 ' range=':= 5 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Pumice is complete. -->

                <!-- End Pumice Generation -->


                <!-- Begin Opal Generation -->

                <!-- Starting LayeredVeins Preset for Opal. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaOpalDist = "LayeredVeins"'>
                        <Veins name='gstaOpalVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60CAFFFF' drawBoundBox='false' boundBoxColor='0x60CAFFFF'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_opal_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_opal_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 1.734 * _default_ * gstaOpalFreq ' range=':= 1.734 * _default_ * gstaOpalFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.096 * _default_ * gstaOpalSize ' range=':= 1.096 * _default_ * gstaOpalSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 46 ' range=':= 14 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.317 * _default_ ' range=':= 1.317 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaOpalSize ' range=':= _default_ * gstaOpalSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.147 * _default_ * gstaOpalSize ' range=':= 1.147 * _default_ * gstaOpalSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Opal is complete. -->


                <!-- Starting Cloud Preset for Opal. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaOpalDist = "Cloud"'>
                        <Cloud name='gstaOpalCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60CAFFFF' drawBoundBox='false' boundBoxColor='0x60CAFFFF'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_opal_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_opal_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.232 * _default_ * gstaOpalSize ' range=':= 1.232 * _default_ * gstaOpalSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.232 * _default_ * gstaOpalSize ' range=':= 1.232 * _default_ * gstaOpalSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 1.517 * _default_ * gstaOpalFreq ' range=':= 1.517 * _default_ * gstaOpalFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 46 ' range=':= 14 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaOpalHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60CAFFFF' drawBoundBox='false' boundBoxColor='0x60CAFFFF'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_opal_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_opal_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Opal is complete. -->


                <!-- Starting Vanilla Preset for Opal. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaOpalDist = "Vanilla"'>
                        <StandardGen name='gstaOpalStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60CAFFFF' drawBoundBox='false' boundBoxColor='0x60CAFFFF'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_opal_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_opal_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaOpalSize ' range=':= _default_ * gstaOpalSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 3.000 * gstaOpalFreq ' range=':= _default_ * gstaOpalFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 46 ' range=':= 14 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Opal is complete. -->

                <!-- End Opal Generation -->


                <!-- Begin Slate Generation -->

                <!-- Starting LayeredVeins Preset for Slate. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSlateDist = "LayeredVeins"'>
                        <Veins name='gstaSlateVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60494B53' drawBoundBox='false' boundBoxColor='0x60494B53'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_slate_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_slate_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaSlateFreq ' range=':= 4.904 * _default_ * gstaSlateFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaSlateSize ' range=':= 1.303 * _default_ * gstaSlateSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 40 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaSlateSize ' range=':= _default_ * gstaSlateSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaSlateSize ' range=':= 1.488 * _default_ * gstaSlateSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Slate is complete. -->


                <!-- Starting Cloud Preset for Slate. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSlateDist = "Cloud"'>
                        <Cloud name='gstaSlateCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60494B53' drawBoundBox='false' boundBoxColor='0x60494B53'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_slate_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_slate_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaSlateSize ' range=':= 2.071 * _default_ * gstaSlateSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaSlateSize ' range=':= 2.071 * _default_ * gstaSlateSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaSlateFreq ' range=':= 4.291 * _default_ * gstaSlateFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 40 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaSlateHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60494B53' drawBoundBox='false' boundBoxColor='0x60494B53'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_slate_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_slate_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Slate is complete. -->


                <!-- Starting Vanilla Preset for Slate. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSlateDist = "Vanilla"'>
                        <StandardGen name='gstaSlateStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60494B53' drawBoundBox='false' boundBoxColor='0x60494B53'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_slate_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_slate_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaSlateSize ' range=':= _default_ * gstaSlateSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaSlateFreq ' range=':= _default_ * gstaSlateFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 40 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Slate is complete. -->

                <!-- End Slate Generation -->


                <!-- Begin Gneiss Generation -->

                <!-- Starting LayeredVeins Preset for Gneiss. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGneissDist = "LayeredVeins"'>
                        <Veins name='gstaGneissVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60BFBDBC' drawBoundBox='false' boundBoxColor='0x60BFBDBC'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_gneiss_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_gneiss_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.386 * _default_ * gstaGneissFreq ' range=':= 4.386 * _default_ * gstaGneissFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.279 * _default_ * gstaGneissSize ' range=':= 1.279 * _default_ * gstaGneissSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 24 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.094 * _default_ ' range=':= 2.094 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaGneissSize ' range=':= _default_ * gstaGneissSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.447 * _default_ * gstaGneissSize ' range=':= 1.447 * _default_ * gstaGneissSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Gneiss is complete. -->


                <!-- Starting Cloud Preset for Gneiss. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGneissDist = "Cloud"'>
                        <Cloud name='gstaGneissCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60BFBDBC' drawBoundBox='false' boundBoxColor='0x60BFBDBC'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_gneiss_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_gneiss_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.959 * _default_ * gstaGneissSize ' range=':= 1.959 * _default_ * gstaGneissSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.959 * _default_ * gstaGneissSize ' range=':= 1.959 * _default_ * gstaGneissSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.838 * _default_ * gstaGneissFreq ' range=':= 3.838 * _default_ * gstaGneissFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 24 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaGneissHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60BFBDBC' drawBoundBox='false' boundBoxColor='0x60BFBDBC'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_gneiss_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_gneiss_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Gneiss is complete. -->


                <!-- Starting Vanilla Preset for Gneiss. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGneissDist = "Vanilla"'>
                        <StandardGen name='gstaGneissStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60BFBDBC' drawBoundBox='false' boundBoxColor='0x60BFBDBC'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_gneiss_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_gneiss_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaGneissSize ' range=':= _default_ * gstaGneissSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 19.200 * gstaGneissFreq ' range=':= _default_ * gstaGneissFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 24 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Gneiss is complete. -->

                <!-- End Gneiss Generation -->


                <!-- Begin Peridotite Generation -->

                <!-- Starting LayeredVeins Preset for Peridotite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaPeridotiteDist = "LayeredVeins"'>
                        <Veins name='gstaPeridotiteVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60617361' drawBoundBox='false' boundBoxColor='0x60617361'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_peridotite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_peridotite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 3.798 * _default_ * gstaPeridotiteFreq ' range=':= 3.798 * _default_ * gstaPeridotiteFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.249 * _default_ * gstaPeridotiteSize ' range=':= 1.249 * _default_ * gstaPeridotiteSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 15 ' range=':= 9 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.949 * _default_ ' range=':= 1.949 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaPeridotiteSize ' range=':= _default_ * gstaPeridotiteSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.396 * _default_ * gstaPeridotiteSize ' range=':= 1.396 * _default_ * gstaPeridotiteSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Peridotite is complete. -->


                <!-- Starting Cloud Preset for Peridotite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaPeridotiteDist = "Cloud"'>
                        <Cloud name='gstaPeridotiteCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60617361' drawBoundBox='false' boundBoxColor='0x60617361'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_peridotite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_peridotite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.823 * _default_ * gstaPeridotiteSize ' range=':= 1.823 * _default_ * gstaPeridotiteSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.823 * _default_ * gstaPeridotiteSize ' range=':= 1.823 * _default_ * gstaPeridotiteSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.323 * _default_ * gstaPeridotiteFreq ' range=':= 3.323 * _default_ * gstaPeridotiteFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 15 ' range=':= 9 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaPeridotiteHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60617361' drawBoundBox='false' boundBoxColor='0x60617361'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_peridotite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_peridotite_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Peridotite is complete. -->


                <!-- Starting Vanilla Preset for Peridotite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaPeridotiteDist = "Vanilla"'>
                        <StandardGen name='gstaPeridotiteStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60617361' drawBoundBox='false' boundBoxColor='0x60617361'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_peridotite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_peridotite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaPeridotiteSize ' range=':= _default_ * gstaPeridotiteSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 14.400 * gstaPeridotiteFreq ' range=':= _default_ * gstaPeridotiteFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 15 ' range=':= 9 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Peridotite is complete. -->

                <!-- End Peridotite Generation -->


                <!-- Begin Granulite Generation -->

                <!-- Starting LayeredVeins Preset for Granulite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGranuliteDist = "LayeredVeins"'>
                        <Veins name='gstaGranuliteVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60AEB3AB' drawBoundBox='false' boundBoxColor='0x60AEB3AB'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granulite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granulite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.103 * _default_ * gstaGranuliteFreq ' range=':= 4.103 * _default_ * gstaGranuliteFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.265 * _default_ * gstaGranuliteSize ' range=':= 1.265 * _default_ * gstaGranuliteSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 24 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.026 * _default_ ' range=':= 2.026 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaGranuliteSize ' range=':= _default_ * gstaGranuliteSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.423 * _default_ * gstaGranuliteSize ' range=':= 1.423 * _default_ * gstaGranuliteSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Granulite is complete. -->


                <!-- Starting Cloud Preset for Granulite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGranuliteDist = "Cloud"'>
                        <Cloud name='gstaGranuliteCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60AEB3AB' drawBoundBox='false' boundBoxColor='0x60AEB3AB'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granulite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granulite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.895 * _default_ * gstaGranuliteSize ' range=':= 1.895 * _default_ * gstaGranuliteSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.895 * _default_ * gstaGranuliteSize ' range=':= 1.895 * _default_ * gstaGranuliteSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.590 * _default_ * gstaGranuliteFreq ' range=':= 3.590 * _default_ * gstaGranuliteFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 24 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaGranuliteHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60AEB3AB' drawBoundBox='false' boundBoxColor='0x60AEB3AB'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granulite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granulite_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Granulite is complete. -->


                <!-- Starting Vanilla Preset for Granulite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGranuliteDist = "Vanilla"'>
                        <StandardGen name='gstaGranuliteStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60AEB3AB' drawBoundBox='false' boundBoxColor='0x60AEB3AB'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granulite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granulite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaGranuliteSize ' range=':= _default_ * gstaGranuliteSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 16.800 * gstaGranuliteFreq ' range=':= _default_ * gstaGranuliteFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 24 ' range=':= 8 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Granulite is complete. -->

                <!-- End Granulite Generation -->


                <!-- Begin Migmatite Generation -->

                <!-- Starting LayeredVeins Preset for Migmatite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaMigmatiteDist = "LayeredVeins"'>
                        <Veins name='gstaMigmatiteVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x6092958C' drawBoundBox='false' boundBoxColor='0x6092958C'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_migmatite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_migmatite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 3.798 * _default_ * gstaMigmatiteFreq ' range=':= 3.798 * _default_ * gstaMigmatiteFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.249 * _default_ * gstaMigmatiteSize ' range=':= 1.249 * _default_ * gstaMigmatiteSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 11 ' range=':= 5 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.949 * _default_ ' range=':= 1.949 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaMigmatiteSize ' range=':= _default_ * gstaMigmatiteSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.396 * _default_ * gstaMigmatiteSize ' range=':= 1.396 * _default_ * gstaMigmatiteSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Migmatite is complete. -->


                <!-- Starting Cloud Preset for Migmatite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaMigmatiteDist = "Cloud"'>
                        <Cloud name='gstaMigmatiteCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x6092958C' drawBoundBox='false' boundBoxColor='0x6092958C'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_migmatite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_migmatite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.823 * _default_ * gstaMigmatiteSize ' range=':= 1.823 * _default_ * gstaMigmatiteSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.823 * _default_ * gstaMigmatiteSize ' range=':= 1.823 * _default_ * gstaMigmatiteSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.323 * _default_ * gstaMigmatiteFreq ' range=':= 3.323 * _default_ * gstaMigmatiteFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 11 ' range=':= 5 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaMigmatiteHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x6092958C' drawBoundBox='false' boundBoxColor='0x6092958C'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_migmatite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_migmatite_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Migmatite is complete. -->


                <!-- Starting Vanilla Preset for Migmatite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaMigmatiteDist = "Vanilla"'>
                        <StandardGen name='gstaMigmatiteStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x6092958C' drawBoundBox='false' boundBoxColor='0x6092958C'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_migmatite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_migmatite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaMigmatiteSize ' range=':= _default_ * gstaMigmatiteSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 14.400 * gstaMigmatiteFreq ' range=':= _default_ * gstaMigmatiteFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 11 ' range=':= 5 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Migmatite is complete. -->

                <!-- End Migmatite Generation -->


                <!-- Begin Schist Generation -->

                <!-- Starting LayeredVeins Preset for Schist. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSchistDist = "LayeredVeins"'>
                        <Veins name='gstaSchistVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x604B4C52' drawBoundBox='false' boundBoxColor='0x604B4C52'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_schist_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_schist_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.386 * _default_ * gstaSchistFreq ' range=':= 4.386 * _default_ * gstaSchistFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.279 * _default_ * gstaSchistSize ' range=':= 1.279 * _default_ * gstaSchistSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 32 ' range=':= 16 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.094 * _default_ ' range=':= 2.094 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaSchistSize ' range=':= _default_ * gstaSchistSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.447 * _default_ * gstaSchistSize ' range=':= 1.447 * _default_ * gstaSchistSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Schist is complete. -->


                <!-- Starting Cloud Preset for Schist. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSchistDist = "Cloud"'>
                        <Cloud name='gstaSchistCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x604B4C52' drawBoundBox='false' boundBoxColor='0x604B4C52'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_schist_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_schist_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.959 * _default_ * gstaSchistSize ' range=':= 1.959 * _default_ * gstaSchistSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.959 * _default_ * gstaSchistSize ' range=':= 1.959 * _default_ * gstaSchistSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.838 * _default_ * gstaSchistFreq ' range=':= 3.838 * _default_ * gstaSchistFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 32 ' range=':= 16 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaSchistHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x604B4C52' drawBoundBox='false' boundBoxColor='0x604B4C52'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_schist_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_schist_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Schist is complete. -->


                <!-- Starting Vanilla Preset for Schist. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaSchistDist = "Vanilla"'>
                        <StandardGen name='gstaSchistStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x604B4C52' drawBoundBox='false' boundBoxColor='0x604B4C52'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_schist_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_schist_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaSchistSize ' range=':= _default_ * gstaSchistSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 19.200 * gstaSchistFreq ' range=':= _default_ * gstaSchistFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 32 ' range=':= 16 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Schist is complete. -->

                <!-- End Schist Generation -->


                <!-- Begin Basalt Generation -->

                <!-- Starting LayeredVeins Preset for Basalt. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaBasaltDist = "LayeredVeins"'>
                        <Veins name='gstaBasaltVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60383844' drawBoundBox='false' boundBoxColor='0x60383844'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_basalt_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_basalt_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaBasaltFreq ' range=':= 4.904 * _default_ * gstaBasaltFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaBasaltSize ' range=':= 1.303 * _default_ * gstaBasaltSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaBasaltSize ' range=':= _default_ * gstaBasaltSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaBasaltSize ' range=':= 1.488 * _default_ * gstaBasaltSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Basalt is complete. -->


                <!-- Starting Cloud Preset for Basalt. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaBasaltDist = "Cloud"'>
                        <Cloud name='gstaBasaltCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60383844' drawBoundBox='false' boundBoxColor='0x60383844'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_basalt_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_basalt_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaBasaltSize ' range=':= 2.071 * _default_ * gstaBasaltSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaBasaltSize ' range=':= 2.071 * _default_ * gstaBasaltSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaBasaltFreq ' range=':= 4.291 * _default_ * gstaBasaltFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaBasaltHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60383844' drawBoundBox='false' boundBoxColor='0x60383844'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_basalt_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_basalt_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Basalt is complete. -->


                <!-- Starting Vanilla Preset for Basalt. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaBasaltDist = "Vanilla"'>
                        <StandardGen name='gstaBasaltStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60383844' drawBoundBox='false' boundBoxColor='0x60383844'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_basalt_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_basalt_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaBasaltSize ' range=':= _default_ * gstaBasaltSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaBasaltFreq ' range=':= _default_ * gstaBasaltFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 88 ' range=':= 40 ' type='uniform' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Basalt is complete. -->

                <!-- End Basalt Generation -->


                <!-- Begin Onyx Generation -->

                <!-- Starting LayeredVeins Preset for Onyx. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaOnyxDist = "LayeredVeins"'>
                        <Veins name='gstaOnyxVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60303030' drawBoundBox='false' boundBoxColor='0x60303030'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_onyx_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_onyx_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaOnyxFreq ' range=':= 4.904 * _default_ * gstaOnyxFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaOnyxSize ' range=':= 1.303 * _default_ * gstaOnyxSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 15 ' range=':= 9 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaOnyxSize ' range=':= _default_ * gstaOnyxSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaOnyxSize ' range=':= 1.488 * _default_ * gstaOnyxSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Onyx is complete. -->


                <!-- Starting Cloud Preset for Onyx. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaOnyxDist = "Cloud"'>
                        <Cloud name='gstaOnyxCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60303030' drawBoundBox='false' boundBoxColor='0x60303030'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_onyx_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_onyx_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaOnyxSize ' range=':= 2.071 * _default_ * gstaOnyxSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaOnyxSize ' range=':= 2.071 * _default_ * gstaOnyxSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaOnyxFreq ' range=':= 4.291 * _default_ * gstaOnyxFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 15 ' range=':= 9 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaOnyxHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60303030' drawBoundBox='false' boundBoxColor='0x60303030'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_onyx_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_onyx_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Onyx is complete. -->


                <!-- Starting Vanilla Preset for Onyx. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaOnyxDist = "Vanilla"'>
                        <StandardGen name='gstaOnyxStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60303030' drawBoundBox='false' boundBoxColor='0x60303030'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_onyx_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_onyx_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaOnyxSize ' range=':= _default_ * gstaOnyxSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaOnyxFreq ' range=':= _default_ * gstaOnyxFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 15 ' range=':= 9 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Onyx is complete. -->

                <!-- End Onyx Generation -->


                <!-- Begin Quartz Generation -->

                <!-- Starting LayeredVeins Preset for Quartz. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaQuartzDist = "LayeredVeins"'>
                        <Veins name='gstaQuartzVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60C9D2D9' drawBoundBox='false' boundBoxColor='0x60C9D2D9'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_quartz_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_quartz_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 3.467 * _default_ * gstaQuartzFreq ' range=':= 3.467 * _default_ * gstaQuartzFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.230 * _default_ * gstaQuartzSize ' range=':= 1.230 * _default_ * gstaQuartzSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.862 * _default_ ' range=':= 1.862 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaQuartzSize ' range=':= _default_ * gstaQuartzSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.365 * _default_ * gstaQuartzSize ' range=':= 1.365 * _default_ * gstaQuartzSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Quartz is complete. -->


                <!-- Starting Cloud Preset for Quartz. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaQuartzDist = "Cloud"'>
                        <Cloud name='gstaQuartzCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60C9D2D9' drawBoundBox='false' boundBoxColor='0x60C9D2D9'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_quartz_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_quartz_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.742 * _default_ * gstaQuartzSize ' range=':= 1.742 * _default_ * gstaQuartzSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.742 * _default_ * gstaQuartzSize ' range=':= 1.742 * _default_ * gstaQuartzSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.034 * _default_ * gstaQuartzFreq ' range=':= 3.034 * _default_ * gstaQuartzFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaQuartzHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60C9D2D9' drawBoundBox='false' boundBoxColor='0x60C9D2D9'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_quartz_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_quartz_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Quartz is complete. -->


                <!-- Starting Vanilla Preset for Quartz. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaQuartzDist = "Vanilla"'>
                        <StandardGen name='gstaQuartzStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60C9D2D9' drawBoundBox='false' boundBoxColor='0x60C9D2D9'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_quartz_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_quartz_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaQuartzSize ' range=':= _default_ * gstaQuartzSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 12.000 * gstaQuartzFreq ' range=':= _default_ * gstaQuartzFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Quartz is complete. -->

                <!-- End Quartz Generation -->


                <!-- Begin Marble Generation -->

                <!-- Starting LayeredVeins Preset for Marble. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaMarbleDist = "LayeredVeins"'>
                        <Veins name='gstaMarbleVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60B4B4BC' drawBoundBox='false' boundBoxColor='0x60B4B4BC'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_marble_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_marble_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaMarbleFreq ' range=':= 4.904 * _default_ * gstaMarbleFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaMarbleSize ' range=':= 1.303 * _default_ * gstaMarbleSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 40 ' range=':= 24 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaMarbleSize ' range=':= _default_ * gstaMarbleSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaMarbleSize ' range=':= 1.488 * _default_ * gstaMarbleSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Marble is complete. -->


                <!-- Starting Cloud Preset for Marble. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaMarbleDist = "Cloud"'>
                        <Cloud name='gstaMarbleCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60B4B4BC' drawBoundBox='false' boundBoxColor='0x60B4B4BC'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_marble_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_marble_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaMarbleSize ' range=':= 2.071 * _default_ * gstaMarbleSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaMarbleSize ' range=':= 2.071 * _default_ * gstaMarbleSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaMarbleFreq ' range=':= 4.291 * _default_ * gstaMarbleFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 40 ' range=':= 24 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaMarbleHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60B4B4BC' drawBoundBox='false' boundBoxColor='0x60B4B4BC'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_marble_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_marble_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Marble is complete. -->


                <!-- Starting Vanilla Preset for Marble. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaMarbleDist = "Vanilla"'>
                        <StandardGen name='gstaMarbleStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60B4B4BC' drawBoundBox='false' boundBoxColor='0x60B4B4BC'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_marble_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_marble_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaMarbleSize ' range=':= _default_ * gstaMarbleSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaMarbleFreq ' range=':= _default_ * gstaMarbleFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 40 ' range=':= 24 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Marble is complete. -->

                <!-- End Marble Generation -->


                <!-- Begin Granite Generation -->

                <!-- Starting LayeredVeins Preset for Granite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGraniteDist = "LayeredVeins"'>
                        <Veins name='gstaGraniteVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60CA9C7F' drawBoundBox='false' boundBoxColor='0x60CA9C7F'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.904 * _default_ * gstaGraniteFreq ' range=':= 4.904 * _default_ * gstaGraniteFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.303 * _default_ * gstaGraniteSize ' range=':= 1.303 * _default_ * gstaGraniteSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 32 ' range=':= 16 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.214 * _default_ ' range=':= 2.214 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaGraniteSize ' range=':= _default_ * gstaGraniteSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.488 * _default_ * gstaGraniteSize ' range=':= 1.488 * _default_ * gstaGraniteSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Granite is complete. -->


                <!-- Starting Cloud Preset for Granite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGraniteDist = "Cloud"'>
                        <Cloud name='gstaGraniteCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60CA9C7F' drawBoundBox='false' boundBoxColor='0x60CA9C7F'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 2.071 * _default_ * gstaGraniteSize ' range=':= 2.071 * _default_ * gstaGraniteSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 2.071 * _default_ * gstaGraniteSize ' range=':= 2.071 * _default_ * gstaGraniteSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 4.291 * _default_ * gstaGraniteFreq ' range=':= 4.291 * _default_ * gstaGraniteFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 32 ' range=':= 16 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaGraniteHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60CA9C7F' drawBoundBox='false' boundBoxColor='0x60CA9C7F'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granite_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Granite is complete. -->


                <!-- Starting Vanilla Preset for Granite. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaGraniteDist = "Vanilla"'>
                        <StandardGen name='gstaGraniteStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60CA9C7F' drawBoundBox='false' boundBoxColor='0x60CA9C7F'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_granite_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_granite_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaGraniteSize ' range=':= _default_ * gstaGraniteSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 24.000 * gstaGraniteFreq ' range=':= _default_ * gstaGraniteFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 32 ' range=':= 16 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Granite is complete. -->

                <!-- End Granite Generation -->


                <!-- Begin Hornfel Generation -->

                <!-- Starting LayeredVeins Preset for Hornfel. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaHornfelDist = "LayeredVeins"'>
                        <Veins name='gstaHornfelVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x60A4A7B0' drawBoundBox='false' boundBoxColor='0x60A4A7B0'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_hornfel_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_hornfel_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 4.386 * _default_ * gstaHornfelFreq ' range=':= 4.386 * _default_ * gstaHornfelFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 1.279 * _default_ * gstaHornfelSize ' range=':= 1.279 * _default_ * gstaHornfelSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 2.094 * _default_ ' range=':= 2.094 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * gstaHornfelSize ' range=':= _default_ * gstaHornfelSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.447 * _default_ * gstaHornfelSize ' range=':= 1.447 * _default_ * gstaHornfelSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Hornfel is complete. -->


                <!-- Starting Cloud Preset for Hornfel. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaHornfelDist = "Cloud"'>
                        <Cloud name='gstaHornfelCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60A4A7B0' drawBoundBox='false' boundBoxColor='0x60A4A7B0'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_hornfel_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_hornfel_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.959 * _default_ * gstaHornfelSize ' range=':= 1.959 * _default_ * gstaHornfelSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.959 * _default_ * gstaHornfelSize ' range=':= 1.959 * _default_ * gstaHornfelSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 3.838 * _default_ * gstaHornfelFreq ' range=':= 3.838 * _default_ * gstaHornfelFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='gstaHornfelHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60A4A7B0' drawBoundBox='false' boundBoxColor='0x60A4A7B0'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_hornfel_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_hornfel_smooth' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Hornfel is complete. -->


                <!-- Starting Vanilla Preset for Hornfel. -->
                <ConfigSection>
                    <IfCondition condition=':= gstaHornfelDist = "Vanilla"'>
                        <StandardGen name='gstaHornfelStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60A4A7B0' drawBoundBox='false' boundBoxColor='0x60A4A7B0'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("GeoStrata:geostrata_rock_hornfel_smooth")'> <OreBlock block='GeoStrata:geostrata_rock_hornfel_smooth' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 32 * gstaHornfelSize ' range=':= _default_ * gstaHornfelSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 19.200 * gstaHornfelFreq ' range=':= _default_ * gstaHornfelFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 35 ' range=':= 29 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Hornfel is complete. -->

                <!-- End Hornfel Generation -->

                <!-- Finished adding blocks -->

            </IfCondition>
            <!-- Overworld Setup Complete -->



        </IfCondition>

    </ConfigSection>
    <!-- Configuration for Custom Ore Generation Complete! -->

</IfModInstalled>
<!-- The "GeoStrata" mod is now configured. -->





<!-- =================================================================
     This file was made using the Sprocket Configuration Generator.
     If you wish to make your own configurations for a mod not
     currently supported by Custom Ore Generation, and you don't want
     the hassle of writing XML, you can find the generator script at
     its GitHub page: http://https://github.com/reteo/Sprocket
     ================================================================= -->
