<!-- =================================================================
     Custom Ore Generation "Ars Magica 2" Module: This configuration
     covers vinteum, chimerite, and blue topaz.
     ================================================================= -->






<!-- Is the "Ars Magica 2" mod on the system?  Let's find out! -->
<IfModInstalled name="arsmagica2">

    <!-- Starting Configuration for Custom Ore Generation. -->
    <ConfigSection>





        <!-- Setup Screen Configuration -->
        <ConfigSection>
            <OptionDisplayGroup name='groupArsMagica2' displayName='Ars Magica 2' displayState='shown'>
                <Description>
                    Distribution options for Ars Magica 2 Ores.
                </Description>
            </OptionDisplayGroup>
            <OptionChoice name='enableArsMagica2' displayName='Handle Ars Magica 2 Setup?' default='true' displayState='shown_dynamic' displayGroup='groupArsMagica2'>
                <Description> Should Custom Ore Generation handle Ars Magica 2 ore generation? </Description>
                <Choice value=':= ?true' displayValue='Yes' description='Use Custom Ore Generation to handle Ars Magica 2 ores.'/>
                <Choice value=':= ?false' displayValue='No' description='Ars Magica 2 ores will be handled by the mod itself.'/>
            </OptionChoice>

            <!-- Vinteum Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='arsmVinteumDist'  displayState=':= if(?enableArsMagica2, "shown", "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Controls how Vinteum is generated </Description>
                    <DisplayName>Ars Magica 2 Vinteum</DisplayName>
                    <Choice value='SparseVeins' displayValue='Sparse Veins'>
                        <Description>
                            Large veins filled very lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Vinteum is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='arsmVinteumFreq' default='1'  min='0' max='5' displayState=':= if(?enableArsMagica2, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Frequency multiplier for Ars Magica 2 Vinteum distributions </Description>
                    <DisplayName>Ars Magica 2 Vinteum Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='arsmVinteumSize' default='1'  min='0' max='5' displayState=':= if(?enableArsMagica2, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Size multiplier for Ars Magica 2 Vinteum distributions </Description>
                    <DisplayName>Ars Magica 2 Vinteum Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Vinteum Configuration UI Complete -->


            <!-- Chimerite Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='arsmChimeriteDist'  displayState=':= if(?enableArsMagica2, "shown", "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Controls how Chimerite is generated </Description>
                    <DisplayName>Ars Magica 2 Chimerite</DisplayName>
                    <Choice value='SparseVeins' displayValue='Sparse Veins'>
                        <Description>
                            Large veins filled very lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Chimerite is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='arsmChimeriteFreq' default='1'  min='0' max='5' displayState=':= if(?enableArsMagica2, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Frequency multiplier for Ars Magica 2 Chimerite distributions </Description>
                    <DisplayName>Ars Magica 2 Chimerite Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='arsmChimeriteSize' default='1'  min='0' max='5' displayState=':= if(?enableArsMagica2, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Size multiplier for Ars Magica 2 Chimerite distributions </Description>
                    <DisplayName>Ars Magica 2 Chimerite Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Chimerite Configuration UI Complete -->


            <!-- Blue Topaz Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='arsmBlueTopazDist'  displayState=':= if(?enableArsMagica2, "shown", "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Controls how Blue Topaz is generated </Description>
                    <DisplayName>Ars Magica 2 Blue Topaz</DisplayName>
                    <Choice value='SparseVeins' displayValue='Sparse Veins'>
                        <Description>
                            Large veins filled very lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Blue Topaz is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='arsmBlueTopazFreq' default='1'  min='0' max='5' displayState=':= if(?enableArsMagica2, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Frequency multiplier for Ars Magica 2 Blue Topaz distributions </Description>
                    <DisplayName>Ars Magica 2 Blue Topaz Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='arsmBlueTopazSize' default='1'  min='0' max='5' displayState=':= if(?enableArsMagica2, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupArsMagica2'>
                    <Description> Size multiplier for Ars Magica 2 Blue Topaz distributions </Description>
                    <DisplayName>Ars Magica 2 Blue Topaz Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Blue Topaz Configuration UI Complete -->

        </ConfigSection>
        <!-- Setup Screen Complete -->

        <IfCondition condition=':= ?enableArsMagica2'>




            <!-- Overworld Setup Beginning -->

            <IfCondition condition=':= ?COGActive'>

                <!-- Starting Original "Overworld" Block Removal -->

                <IfCondition condition=':= ?blockExists("minecraft:stone")'>
                    <Substitute name='arsmOverworldBlockSubstitute0' block='minecraft:stone'>
                        <Description>
                            Replace vanilla-generated ore clusters.
                        </Description>
                        <Comment>
                            The global option  deferredPopulationRange
                            must be large  enough to catch all ore
                            clusters (>=  32).
                        </Comment>
                        <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre")'> <Replaces block='arsmagica2:vinteumOre' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:1")'> <Replaces block='arsmagica2:vinteumOre:1' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:2")'> <Replaces block='arsmagica2:vinteumOre:2' weight='1.0' /> </IfCondition>
                    </Substitute>
                </IfCondition>

                <!-- Original "Overworld" Block Removal Complete -->

                <!-- Adding blocks -->

                <!-- Begin Vinteum Generation -->

                <!-- Starting SparseVeins Preset for Vinteum. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmVinteumDist = "SparseVeins"'>
                        <Veins name='arsmVinteumVeins'  inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x605364EE' drawBoundBox='false' boundBoxColor='0x605364EE'>
                            <Description>
                                Large veins filled very lightly  with
                                ore.  Because they contain  less ore
                                per volume, these veins  are
                                relatively wide and long.  Mining the
                                ore from them is time  consuming
                                compared to solid ore  veins.  They
                                are also more  difficult to follow,
                                since it is  harder to get an idea of
                                their  direction while mining.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre")'> <OreBlock block='arsmagica2:vinteumOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 2.122 * _default_ * arsmVinteumFreq ' range=':= 2.122 * _default_ * arsmVinteumFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * arsmVinteumSize ' range=':= 0 * _default_ * arsmVinteumSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 27.5 ' range=':= 17.5 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.457 * _default_ ' range=':= 1.457 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * arsmVinteumSize ' range=':= _default_ * arsmVinteumSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.207 * _default_ * arsmVinteumSize ' range=':= 1.207 * _default_ * arsmVinteumSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- SparseVeins Preset for Vinteum is complete. -->


                <!-- Starting Cloud Preset for Vinteum. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmVinteumDist = "Cloud"'>
                        <Cloud name='arsmVinteumCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x605364EE' drawBoundBox='false' boundBoxColor='0x605364EE'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre")'> <OreBlock block='arsmagica2:vinteumOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.871 * _default_ * arsmVinteumSize ' range=':= 0.871 * _default_ * arsmVinteumSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.871 * _default_ * arsmVinteumSize ' range=':= 0.871 * _default_ * arsmVinteumSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.758 * _default_ * arsmVinteumFreq ' range=':= 0.758 * _default_ * arsmVinteumFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 27.5 ' range=':= 17.5 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='arsmVinteumHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x605364EE' drawBoundBox='false' boundBoxColor='0x605364EE'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre")'> <OreBlock block='arsmagica2:vinteumOre' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Vinteum is complete. -->


                <!-- Starting Vanilla Preset for Vinteum. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmVinteumDist = "Vanilla"'>
                        <StandardGen name='arsmVinteumStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x605364EE' drawBoundBox='false' boundBoxColor='0x605364EE'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre")'> <OreBlock block='arsmagica2:vinteumOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 4 * arsmVinteumSize ' range=':= _default_ * arsmVinteumSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 6 * arsmVinteumFreq ' range=':= _default_ * arsmVinteumFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 27.5 ' range=':= 17.5 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Vinteum is complete. -->

                <!-- End Vinteum Generation -->


                <!-- Begin Chimerite Generation -->

                <!-- Starting SparseVeins Preset for Chimerite. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmChimeriteDist = "SparseVeins"'>
                        <Veins name='arsmChimeriteVeins'  inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x60B8E6C6' drawBoundBox='false' boundBoxColor='0x60B8E6C6'>
                            <Description>
                                Large veins filled very lightly  with
                                ore.  Because they contain  less ore
                                per volume, these veins  are
                                relatively wide and long.  Mining the
                                ore from them is time  consuming
                                compared to solid ore  veins.  They
                                are also more  difficult to follow,
                                since it is  harder to get an idea of
                                their  direction while mining.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:1")'> <OreBlock block='arsmagica2:vinteumOre:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 3.001 * _default_ * arsmChimeriteFreq ' range=':= 3.001 * _default_ * arsmChimeriteFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * arsmChimeriteSize ' range=':= 0 * _default_ * arsmChimeriteSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 45 ' range=':= 35 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.732 * _default_ ' range=':= 1.732 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * arsmChimeriteSize ' range=':= _default_ * arsmChimeriteSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.316 * _default_ * arsmChimeriteSize ' range=':= 1.316 * _default_ * arsmChimeriteSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- SparseVeins Preset for Chimerite is complete. -->


                <!-- Starting Cloud Preset for Chimerite. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmChimeriteDist = "Cloud"'>
                        <Cloud name='arsmChimeriteCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60B8E6C6' drawBoundBox='false' boundBoxColor='0x60B8E6C6'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:1")'> <OreBlock block='arsmagica2:vinteumOre:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.036 * _default_ * arsmChimeriteSize ' range=':= 1.036 * _default_ * arsmChimeriteSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.036 * _default_ * arsmChimeriteSize ' range=':= 1.036 * _default_ * arsmChimeriteSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 1.073 * _default_ * arsmChimeriteFreq ' range=':= 1.073 * _default_ * arsmChimeriteFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 45 ' range=':= 35 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='arsmChimeriteHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60B8E6C6' drawBoundBox='false' boundBoxColor='0x60B8E6C6'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:1")'> <OreBlock block='arsmagica2:vinteumOre:1' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Chimerite is complete. -->


                <!-- Starting Vanilla Preset for Chimerite. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmChimeriteDist = "Vanilla"'>
                        <StandardGen name='arsmChimeriteStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60B8E6C6' drawBoundBox='false' boundBoxColor='0x60B8E6C6'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:1")'> <OreBlock block='arsmagica2:vinteumOre:1' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 6 * arsmChimeriteSize ' range=':= _default_ * arsmChimeriteSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 8 * arsmChimeriteFreq ' range=':= _default_ * arsmChimeriteFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 45 ' range=':= 35 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Chimerite is complete. -->

                <!-- End Chimerite Generation -->


                <!-- Begin Blue Topaz Generation -->

                <!-- Starting SparseVeins Preset for Blue Topaz. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmBlueTopazDist = "SparseVeins"'>
                        <Veins name='arsmBlueTopazVeins'  inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x607EE5F4' drawBoundBox='false' boundBoxColor='0x607EE5F4'>
                            <Description>
                                Large veins filled very lightly  with
                                ore.  Because they contain  less ore
                                per volume, these veins  are
                                relatively wide and long.  Mining the
                                ore from them is time  consuming
                                compared to solid ore  veins.  They
                                are also more  difficult to follow,
                                since it is  harder to get an idea of
                                their  direction while mining.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:2")'> <OreBlock block='arsmagica2:vinteumOre:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 3.001 * _default_ * arsmBlueTopazFreq ' range=':= 3.001 * _default_ * arsmBlueTopazFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * arsmBlueTopazSize ' range=':= 0 * _default_ * arsmBlueTopazSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 45 ' range=':= 35 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 1.732 * _default_ ' range=':= 1.732 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * arsmBlueTopazSize ' range=':= _default_ * arsmBlueTopazSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 1.316 * _default_ * arsmBlueTopazSize ' range=':= 1.316 * _default_ * arsmBlueTopazSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- SparseVeins Preset for Blue Topaz is complete. -->


                <!-- Starting Cloud Preset for Blue Topaz. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmBlueTopazDist = "Cloud"'>
                        <Cloud name='arsmBlueTopazCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x607EE5F4' drawBoundBox='false' boundBoxColor='0x607EE5F4'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:2")'> <OreBlock block='arsmagica2:vinteumOre:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 1.036 * _default_ * arsmBlueTopazSize ' range=':= 1.036 * _default_ * arsmBlueTopazSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 1.036 * _default_ * arsmBlueTopazSize ' range=':= 1.036 * _default_ * arsmBlueTopazSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 1.073 * _default_ * arsmBlueTopazFreq ' range=':= 1.073 * _default_ * arsmBlueTopazFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 45 ' range=':= 35 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='arsmBlueTopazHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x607EE5F4' drawBoundBox='false' boundBoxColor='0x607EE5F4'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:2")'> <OreBlock block='arsmagica2:vinteumOre:2' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Blue Topaz is complete. -->


                <!-- Starting Vanilla Preset for Blue Topaz. -->
                <ConfigSection>
                    <IfCondition condition=':= arsmBlueTopazDist = "Vanilla"'>
                        <StandardGen name='arsmBlueTopazStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x607EE5F4' drawBoundBox='false' boundBoxColor='0x607EE5F4'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("arsmagica2:vinteumOre:2")'> <OreBlock block='arsmagica2:vinteumOre:2' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 6 * arsmBlueTopazSize ' range=':= _default_ * arsmBlueTopazSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 8 * arsmBlueTopazFreq ' range=':= _default_ * arsmBlueTopazFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 45 ' range=':= 35 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Blue Topaz is complete. -->

                <!-- End Blue Topaz Generation -->

                <!-- Finished adding blocks -->

            </IfCondition>
            <!-- Overworld Setup Complete -->



        </IfCondition>

    </ConfigSection>
    <!-- Configuration for Custom Ore Generation Complete! -->

</IfModInstalled>
<!-- The "Ars Magica 2" mod is now configured. -->





<!-- =================================================================
     This file was made using the Sprocket Configuration Generator.
     If you wish to make your own configurations for a mod not
     currently supported by Custom Ore Generation, and you don't want
     the hassle of writing XML, you can find the generator script at
     its GitHub page: http://https://github.com/reteo/Sprocket
     ================================================================= -->
