{
  "death.attack.musketmod.bullet": "%1$s was shot by %2$s",
  "item.musketmod.cartridge": "Gunpowder and Bullets",
  "item.musketmod.musket": "Musket",
  "item.musketmod.musket_with_bayonet": "Musket with Bayonet",
  "item.musketmod.musket_with_scope": "Scoped Musket",
  "item.musketmod.blunderbuss": "Blunderbuss",
  "item.musketmod.pistol": "Flintlock Pistol",
  "item.musketmod.musket_upgrade_smithing_template": "Smithing Template",
  "item.musketmod.musket_upgrade": "Musket Upgrade",
  "item.musketmod.musket_upgrade.ingredients": "Iron Sword or Spyglass",
  "item.musketmod.musket_upgrade.base_slot_description": "Add Musket",
  "item.musketmod.musket_upgrade.additions_slot_description": "Add Iron Sword or Spyglass",
  "entity.musketmod.bullet": "Bullet",
  "musketmod.options.title": "Musket Mod",
  "musketmod.options.common": "Common",
  "musketmod.options.unit.blocks": "(blocks)",
  "musketmod.options.unit.degrees": "(degrees)",
  "musketmod.options.unit.blocks_per_second": "(blocks/second)",
  "musketmod.options.unit.seconds": "(seconds)",
  "musketmod.options.requires_restart": "(requires restart)",
  "musketmod.options.loading_stages_number": "Number of loading stages",
  "musketmod.options.loading_stage_duration": "Loading stage duration",
  "musketmod.options.pvp_damage_multiplier": "Damage multiplier for PvP",
  "musketmod.options.mob_damage_multiplier": "Damage multiplier for monsters",
  "musketmod.options.pistol_pillager_chance": "Pillager with a pistol probability",
  "musketmod.options.musket_skeleton_chance": "Skeleton with a musket probability",
  "musketmod.options.always_aim": "Always aim in 3rd person",
  "musketmod.options.headshot_damage_multiplier": "Headshot damage multiplier",
  "musketmod.options.bullet_gravity_multiplier": "Bullet gravity multiplier",
  "musketmod.options.reduction_per_quick_charge_level": "Reduction per Quick Charge level",
  "musketmod.options.bullet_travel_distance": "Bullet travel distance",
  "musketmod.options.bullet_std_dev": "Bullet spread standard deviation",
  "musketmod.options.pellet_std_dev": "Shot spread standard deviation",
  "musketmod.options.bullet_speed": "Muzzle velocity",
  "musketmod.options.pellet_count": "Pellet count",
  "musketmod.options.damage": "Damage",
  "musketmod.options.durability": "Durability",
  "musketmod.options.bayonet_damage": "Bayonet damage",
  "musketmod.options.bayonet_attack_speed": "Bayonet attack speed",
  "musketmod.options.scope_zoom_factor": "Zoom factor"
}
