{
  "itemGroup.firstaid": "First Aid",
  "item.firstaid.bandage": "PREMIERS SECOURS Bandage",
  "item.firstaid.plaster": "Premiers Secours Pansement",
  "item.firstaid.morphine": "Morphine",

  "firstaid.gui.head": "Tête",
  "firstaid.gui.left_arm": "Bras Gauche",
  "firstaid.gui.left_leg": "Jambe Gauche",
  "firstaid.gui.left_foot": "Pied Gauche",
  "firstaid.gui.body": "Corps",
  "firstaid.gui.right_arm": "Bras Droit",
  "firstaid.gui.right_leg": "Jambe Droite",
  "firstaid.gui.right_foot": "Pied Droit",
  "firstaid.gui.apply_hint": "Choisissez où appliquer l'objet",
  "firstaid.gui.morphine_left": "Morphine activé(%s restantes)",
  "firstaid.gui.active_item": "Actuellement activé",
  "firstaid.gui.no_sleep_heal": "Dormir ne rétablit pas la santé",
  "firstaid.gui.sleep_heal_amount": "Dormir vous régénére de %s%% votre santé maximal.",
  "firstaid.gui.tutorial": "Tutoriel FirstAid",
  "firstaid.gui.healthscreen": "Écran de Santé FirstAid",

  "firstaid.tooltip.morphine": "Supprime les effets negatifs de santé pendant %s",
  "firstaid.tooltip.healer": "Régénére %s coeurs au total, nécessite %s par demi-coeur",

  "firstaid.tutorial.notice": "TUTORIEL - AUCUNE VALEUR RÉELLE",
  "firstaid.tutorial.hint": "Appuyez sur %s pour voir le tutoriel sur la santé",
  "firstaid.tutorial.welcome": "Bienvenue dans le mod FirstAid ! Ce tutoriel vous guidera à travers ce mod et vous expliquera les différents mécanismes.",
  "firstaid.tutorial.line1": "Comme vous l'avez peut-être déjà remarqué, la barre de santé à la vanille a disparu. Elle a été remplacée par ce système.",
  "firstaid.tutorial.line2": "Chaque partie de votre corps a sa propre santé. Donc si vous tombez d'un endroit élevé...",
  "firstaid.tutorial.line3": "L'un de vos pieds sera endommagé ! Cela peut entraîner l'application de certains débuffs, comme la lenteur pour les pieds endommagés, la fatigue de minage pour les bras endommagés, etc.",
  "firstaid.tutorial.line4": "Ces effets peuvent être contournés par la prise de morphine ou la cicatrisation de la plaie.",
  "firstaid.tutorial.line5": "Les blessures peuvent être soignées en appliquant des bandages ou des pansement(clic droit sur l'objet).",
  "firstaid.tutorial.sleephint": "Si vous dormez dans un lit, votre corps va automatiquement se régénérer un peu.",
  "firstaid.tutorial.line6": "Un joueur peut mourir, si la santé d'un organe critique (tête ou corps) tombe à zéro.",
  "firstaid.tutorial.line7": "Dans ce cas, le joueur serait mort, quel que soit le niveau de santé des autres organes.",
  "firstaid.tutorial.line8": "Si vous voulez voir votre état de santé actuel et les guérisseurs actifs, appuyez simplement sur %s pour ouvrir cette interface avec votre état de santé.",
  "firstaid.tutorial.end": "C'est la fin du tutoriel.",

  "firstaid.config.damagesystem": "Damage system",
  "firstaid.config.damagesystem.tooltip": "Settings regarding the max health of the body's parts. 2 = 1 heart",
  "firstaid.config.overlay": "Overlay",
  "firstaid.config.overlay.tooltip": "Settings regarding the health overlay when ingame",
  "firstaid.config.internalhealing": "Internal Healing",
  "firstaid.config.internalhealing.tooltip": "Settings regarding the internal healing system",
  "firstaid.config.externalhealing": "Healing",
  "firstaid.config.externalhealing.tooltip": "Settings regarding external healing system(like vanilla potions or natural regeneration)",
  "firstaid.config.debuffs": "Debuffs",
  "firstaid.config.debuffs.tooltip": "Enable/Disable specify debuffs on specific body parts",
  "firstaid.config.enablesoundsystem": "Enable soundsystem",
  "firstaid.config.enablesoundsystem.tooltip": "Set to true to enable the debuff sounds. Requieres enableDebuffs to be true",
  "firstaid.config.scalemaxhealth": "Scale max health",
  "firstaid.config.scalemaxhealth.tooltip": "If true, max health is scaled to your hearts, and the config entries get multiplier to match the max health",
  "firstaid.config.capmaxhealth": "Cap max health",
  "firstaid.config.capmaxhealth.tooltip": "If true, max health will be capped at 6 hearts and absorption at 2 hearts per limb. If false, the health cap will be much higher (64 hearts normal and 16 absorption)",
  "firstaid.config.experimental": "Experimental setHealth",
  "firstaid.config.experimental.tooltip": "If true, all usages of setHealth from other mods will be captured. Should not cause any problems, but allow mods like scaling health bandages to apply. Server side only",
  "firstaid.config.bandage": "Bandage",
  "firstaid.config.bandage.tooltip": "Settings for the bandage item",
  "firstaid.config.plaster": "Plaster",
  "firstaid.config.plaster.tooltip": "Settings for the plaster item",
  "firstaid.config.totalheals": "Total heals",
  "firstaid.config.totalheals.tooltip": "The total heals this item does when applied. 1 heal = half a heart",
  "firstaid.config.secondsperheal": "Seconds per heal",
  "firstaid.config.secondsperheal.tooltip": "The time it takes for a single heal to trigger. Total time this item is active = this * totalHeals",
  "firstaid.config.applytime": "Apply time",
  "firstaid.config.applytime.tooltip": "The time it takes in the GUI to apply the item in milliseconds",
  "firstaid.config.allownaturalregeneration": "Allow natural regeneration",
  "firstaid.config.allownaturalregeneration.tooltip": "Allow vanilla's natural regeneration. Requires \"allowOtherHealingItems\" to be true\\n**WARNING** This sets the gamerule \"naturalRegeneration\" for all of your worlds internally, so it persists even if you remove the mod",
  "firstaid.config.allowotherhealingitems": "Allow other healing items",
  "firstaid.config.allowotherhealingitems.tooltip": "If false, healing potions and other healing items will have no effect",
  "firstaid.config.sleephealpercentage": "Healing by sleeping",
  "firstaid.config.sleephealpercentage.tooltip": "Specifies how much percent of the max health should be restored when sleeping",
  "firstaid.config.otherregenmultiplier": "Other regeneration multiplier",
  "firstaid.config.otherregenmultiplier.tooltip": "The value external regen will be multiplied with. Has no effect if \"Allow other healing items\" is disabled",
  "firstaid.config.naturalregenmultiplier": "Natural regeneration multiplier",
  "firstaid.config.naturalregenmultiplier.tooltip": "The value vanilla's natural regeneration will be multiplied with. Has no effect if \"Allow natural items\" is disabled",
  "firstaid.config.showvanillahealthbar": "Show vanilla health bar",
  "firstaid.config.showvanillahealthbar.tooltip": "True if the main health bar should be rendered (Will be average health)",
  "firstaid.config.hideonnochange": "Show on health changes",
  "firstaid.config.hideonnochange.tooltip": "If true the overlay will automatically be hidden while health isn't changing. It will be shown when connecting and any health changes",
  "firstaid.config.position": "Position",
  "firstaid.config.position.tooltip": "The relative point of the overlay. 0=top+left, 1=top+right, 2=bottom+left, 3=bottom+right",
  "firstaid.config.xoffset": "X-Axis Offset",
  "firstaid.config.alpha": "Alpha",
  "firstaid.config.alpha.tooltip": "Determines the transparency of the overlay. 200 = Maximum transparency, 0 = Fully opaque",
  "firstaid.config.xoffset.tooltip": "The offset on the x axis",
  "firstaid.config.yoffset": "Y-Axis Offset",
  "firstaid.config.yoffset.tooltip": "The offset on the y axis",

  "keybinds.show_wounds": "Interface de Santé",

  "subtitles.debuff.heartbeat": "Le coeur bat",
  "firstaid.gui.next_heal": "Prochaine guérison : %s secondes",
  "effect.firstaid.morphine": "Morphine",
  "firstaid.specificarmor": " +%s Point d'Armure Locale",
  "firstaid.specifictoughness": " +%s Résistance Locale de l'Armure"
}
