{
	"createaddition.tooltip.energy.stored": "Stored Energy:",
	"createaddition.tooltip.energy.capacity": "Capacity:",
	"createaddition.tooltip.energy.consumption": "Energy Usage:",
	"createaddition.tooltip.energy.production": "Energy Generated:",
	"createaddition.tooltip.energy.charged": "Charged",
	"createaddition.tooltip.energy.usage": "Network Usage:",
	"createaddition.tooltip.energy.demand": "Network Consumption:",
	"createaddition.tooltip.energy.supply": "Network Production:",
	"createaddition.tooltip.energy.selected": "Focused Connector:",
	"createaddition.tooltip.energy.input": "Input",
	"createaddition.tooltip.energy.output": "Output",

	"createaddition.tooltip.energy.mode": "Mode:",
	"createaddition.tooltip.energy.push": "Push",
	"createaddition.tooltip.energy.pull": "Pull",
	"createaddition.tooltip.energy.passive": "Passive",
	"createaddition.tooltip.energy.none": "None",

	"createaddition.tooltip.accumulator.info": "Accumulator Info:",
	"createaddition.tooltip.relay.info": "Relay Info:",
	"createaddition.tooltip.connector.info": "Connector Info:",

	"createaddition.recipe.rolling": "Rolling",
	"createaddition.recipe.rolling.sequence": "Rolling in Mill",
	"createaddition.recipe.charging": "Charging",
	"createaddition.recipe.liquid_burning": "Liquid Burning",

	"createaddition.recipe.liquid_burning.burn_time": "Burn Time",

	"createaddition.command.cca_api.link": "Click here to open API documentation",

	"desc.immersiveengineering.info.mineral.sphalerite": "Sphalerite",

	"item.createaddition.capacitor": "Capacitor",

	"item.createaddition.diamond_grit": "Diamond Grit",
	"item.createaddition.diamond_grit_sandpaper": "Diamond Grit Sandpaper",
	"item.createaddition.diamond_grit_sandpaper.tooltip.summary": "Can be used to _refine materials_. The process can be automated with a Deployer.",
	"item.createaddition.diamond_grit_sandpaper.tooltip.condition1": "When Used",
	"item.createaddition.diamond_grit_sandpaper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",

	"item.createaddition.zinc_sheet": "Zinc Sheet",

	"item.createaddition.copper_spool": "Copper Spool",
	"item.createaddition.copper_spool.tooltip": "SPOOL",
	"item.createaddition.copper_spool.tooltip.summary": "Used to store wires.",
	"item.createaddition.copper_spool.tooltip.condition1": "Low Current",
	"item.createaddition.copper_spool.tooltip.behaviour1": "Connects to _low current connectors_.",
	"item.createaddition.copper_spool.tooltip.condition2": "R-Clicking two Connectors",
	"item.createaddition.copper_spool.tooltip.behaviour2": "Will create a wire link between them, while retaining the _Empty Spool_.",
	"item.createaddition.copper_wire": "Copper Wire",
	"item.createaddition.copper_rod": "Copper Rod",

	"item.createaddition.festive_spool": "Copper Spool with Festive Lights",
	"item.createaddition.festive_spool.tooltip": "SPOOL",
	"item.createaddition.festive_spool.tooltip.summary": "Used to store wires.",
	"item.createaddition.festive_spool.tooltip.condition1": "Low Current",
	"item.createaddition.festive_spool.tooltip.behaviour1": "Connects to _low current connectors_.",
	"item.createaddition.festive_spool.tooltip.condition2": "R-Clicking two Connectors",
	"item.createaddition.festive_spool.tooltip.behaviour2": "Will create a wire link between them and return an _Empty Spool_.",

	"item.createaddition.iron_wire": "Iron Wire",
	"item.createaddition.iron_rod": "Iron Rod",

	"item.createaddition.gold_spool": "Gold Spool",
	"item.createaddition.gold_spool.tooltip": "SPOOL",
	"item.createaddition.gold_spool.tooltip.summary": "Used to store wires.",
	"item.createaddition.gold_spool.tooltip.condition1": "High Current",
	"item.createaddition.gold_spool.tooltip.behaviour1": "Connects to _high current connectors_.",
	"item.createaddition.gold_spool.tooltip.condition2": "R-Clicking two Connectors",
	"item.createaddition.gold_spool.tooltip.behaviour2": "Will create a wire link between them, while retaining the _Empty Spool_.",
	"item.createaddition.gold_wire": "Gold Wire",
	"item.createaddition.gold_rod": "Gold Rod",

	"item.createaddition.electrum_ingot": "Electrum Ingot",
	"item.createaddition.electrum_nugget": "Electrum Nugget",
	"item.createaddition.electrum_sheet": "Electrum Sheet",
	"item.createaddition.electrum_spool": "Electrum Spool",
	"item.createaddition.electrum_spool.tooltip": "SPOOL",
	"item.createaddition.electrum_spool.tooltip.summary": "Used to store wires.",
	"item.createaddition.electrum_spool.tooltip.condition1": "High Current",
	"item.createaddition.electrum_spool.tooltip.behaviour1": "Connects to _high current connectors_.",
	"item.createaddition.electrum_spool.tooltip.condition2": "R-Clicking two Connectors",
	"item.createaddition.electrum_spool.tooltip.behaviour2": "Will create a wire link between them, while retaining the _Empty Spool_.",
	"item.createaddition.electrum_wire": "Electrum Wire",
	"item.createaddition.electrum_rod": "Electrum Rod",

	"item.createaddition.brass_rod": "Brass Rod",
	"item.createaddition.bronze_rod": "Bronze Rod",

	"item.createaddition.cake_base": "Cake Base",
	"item.createaddition.cake_base_baked": "Baked Cake Base",

	"item.createaddition.straw": "Pouring Mechanism",

	"item.createaddition.electrum_amulet": "Pale Gold Amulet",
	"item.createaddition.electrum_amulet.tooltip": "ELECTRUM_AMULET",
	"item.createaddition.electrum_amulet.tooltip.summary": "When _life_ has got you down, clutching this _amulet_ in your pocket makes you feel like your _luck_ is about to change.",

	"item.createaddition.brass_figurine": "Brass Figurine",
	"item.createaddition.brass_figurine.tooltip": "BRASS_FIGURINE",
	"item.createaddition.brass_figurine.tooltip.summary": ".",

	"item.createaddition.copper_goblet": "Copper Goblet",
	"item.createaddition.copper_goblet.tooltip": "COPPER_GOBLET",
	"item.createaddition.copper_goblet.tooltip.summary": "The extraordinary heat transfer ability of this _goblet_ will keep you cool when you need it the most.",

	"item.createaddition.gold_goblet": "Ornate Goblet",
	"item.createaddition.gold_goblet.tooltip": "GOLD_GOBLET",
	"item.createaddition.gold_goblet.tooltip.summary": "Drinking from this _goblet_ will satisfy more than any regular bottle.",

	"item.createaddition.seed_oil_bucket": "Bucket of Seed Oil",
	"item.createaddition.seed_oil_bucket.tooltip": "SEED_OIL_BUCKET",
	"item.createaddition.seed_oil_bucket.tooltip.summary": "A simple _flammable liquid_.",
	"fluid.createaddition.seed_oil": "Seed Oil",

	"item.createaddition.bioethanol_bucket": "Bucket of Biofuel",
	"item.createaddition.bioethanol_bucket.tooltip": "BIOETHANOL_BUCKET",
	"item.createaddition.bioethanol_bucket.tooltip.summary": "An efficient _flammable liquid_.",
	"fluid.createaddition.bioethanol": "Biofuel",

	"item.createaddition.biomass": "Biomass",
	"item.createaddition.biomass_pellet": "Biomass Pellet",
	"item.createaddition.biomass_pellet.tooltip": "BIOMASS_PELLET",
	"item.createaddition.biomass_pellet.tooltip.summary": "A powerful _solid fuel_.",

	"item.createaddition.spool": "Empty Spool",
	"item.createaddition.spool.nbt": "Stores connection location.",
	"item.createaddition.spool.tooltip.summary": "Used to store wires.",
	"item.createaddition.spool.tooltip.condition1": "R-Clicking two linked Connectors",
	"item.createaddition.spool.tooltip.behaviour1": "Will remove the wire link and return a filled _spool_.",

	"statusbar.createaddition.wire.linked": "Nodes linked",
	"statusbar.createaddition.wire.linked_in": "Wire linked to input",
	"statusbar.createaddition.wire.linked_out": "Wire linked to output",

	"statusbar.createaddition.wire.connect": "Wire connector selected",
	"statusbar.createaddition.wire.connect_in": "Wire connector input selected",
	"statusbar.createaddition.wire.connect_out": "Wire connector output selected",

	"statusbar.createaddition.wire.long": "Wire is too long",
	"statusbar.createaddition.wire.count": "Wire node is full",
	"statusbar.createaddition.wire.removed": "Wire removed",
	"statusbar.createaddition.wire.exists": "Wire connection already exists",
	"statusbar.createaddition.wire.no_connection": "Wire not connected here",
	"statusbar.createaddition.wire.invalid": "Invalid connection",
	"statusbar.createaddition.wire.requires_high_current": "This connection requires a high current wire",

	"block.createaddition.electric_motor": "Electric Motor",

	"block.createaddition.alternator": "Alternator",

	"block.createaddition.creative_energy": "Creative Generator",
	"block.createaddition.creative_energy.tooltip": "CREATIVE_GENERATOR",
	"block.createaddition.creative_energy.tooltip.summary": "Generates an infinite supply of _⚡_.",

	"block.createaddition.rolling_mill": "Rolling Mill",

	"block.createaddition.accumulator": "Accumulator",
	"block.createaddition.accumulator.tooltip": "ACCUMULATOR",
	"block.createaddition.accumulator.tooltip.summary": "Accumulates electric charge. _Deprecated and subject to removal from future releases_.",
	"block.createaddition.accumulator.tooltip.condition1": "Pull",
	"block.createaddition.accumulator.tooltip.behaviour1": "Provides _⚡_ to _wires_ connected to the _connector_ marked with an upwards arrow.",
	"block.createaddition.accumulator.tooltip.condition2": "Push",
	"block.createaddition.accumulator.tooltip.behaviour2": "Accepts _⚡_ from _wires_ connected to the _connector_ marked with a downwards arrow.",

	"block.createaddition.modular_accumulator": "Accumulator",

	"block.createaddition.portable_energy_interface": "Portable Energy Interface",

	"block.createaddition.connector": "Small Connector",
	"block.createaddition.connector.tooltip": "CONNECTOR",
	"block.createaddition.connector.tooltip.summary": "Connects _Forge Energy_ compatible blocks with _wires_ to transfer _⚡_.",
	"block.createaddition.connector.tooltip.condition1": "Low Current",
	"block.createaddition.connector.tooltip.behaviour1": "Connected with _low current wires_.",
	"block.createaddition.connector.tooltip.condition2": "R-click",
	"block.createaddition.connector.tooltip.behaviour2": "While holding a _Copper Spool_, _Gold Spool_, or _Electrum Spool_ to create a _wire link_ with up to 4 other connectors.",
	"block.createaddition.connector.tooltip.condition3": "R-click with Wrench",
	"block.createaddition.connector.tooltip.behaviour3": "To cycle between _Push_, _Pull_, and _None_ modes.",

	"block.createaddition.small_light_connector": "Small Connector With Light",
	"block.createaddition.small_light_connector.tooltip": "CONNECTOR",
	"block.createaddition.small_light_connector.tooltip.summary": "Connects _Forge Energy_ compatible blocks with _wires_ to transfer _⚡_, provides light when receiving power.",
	"block.createaddition.small_light_connector.tooltip.condition1": "Low Current",
	"block.createaddition.small_light_connector.tooltip.behaviour1": "Connected with _low current wires_.",
	"block.createaddition.small_light_connector.tooltip.condition2": "R-click",
	"block.createaddition.small_light_connector.tooltip.behaviour2": "While holding a _Copper Spool_, _Gold Spool_, or _Electrum Spool_ to create a _wire link_ with up to 4 other connectors.",
	"block.createaddition.small_light_connector.tooltip.condition3": "R-click with Wrench",
	"block.createaddition.small_light_connector.tooltip.behaviour3": "To cycle between _Push_, _Pull_, and _None_ modes.",

	"block.createaddition.large_connector": "Large Connector",
	"block.createaddition.large_connector.tooltip": "CONNECTOR",
	"block.createaddition.large_connector.tooltip.summary": "Connects _Forge Energy_ compatible blocks with _wires_ to transfer _⚡_.",
	"block.createaddition.large_connector.tooltip.condition1": "High Current",
	"block.createaddition.large_connector.tooltip.behaviour1": "Connected with _high current wires_.",
	"block.createaddition.large_connector.tooltip.condition2": "R-click",
	"block.createaddition.large_connector.tooltip.behaviour2": "While holding a _Gold Spool_ or _Electrum Spool_ to create a _wire link_ with up to 6 other connectors.",
	"block.createaddition.large_connector.tooltip.condition3": "R-click with Wrench",
	"block.createaddition.large_connector.tooltip.behaviour3": "To cycle between _Push_, _Pull_, and _None_ modes.",

	"block.createaddition.redstone_relay": "Redstone Relay",
	"block.createaddition.redstone_relay.tooltip": "REDSTONE_RELAY",
	"block.createaddition.redstone_relay.tooltip.summary": "Allows _⚡_ to pass from the _input connector_ to the _output connector_ when receiving a _redstone signal_.",
	"block.createaddition.redstone_relay.tooltip.condition1": "Low Current",
	"block.createaddition.redstone_relay.tooltip.behaviour1": "Connected with _low current wires_.",
	"block.createaddition.redstone_relay.tooltip.condition2": "Pull",
	"block.createaddition.redstone_relay.tooltip.behaviour2": "Provides _⚡_ to _wires_ connected to the _connector_ marked with a upwards arrow.",
	"block.createaddition.redstone_relay.tooltip.condition3": "Push",
	"block.createaddition.redstone_relay.tooltip.behaviour3": "Accepts _⚡_ from _wires_ connected to the _connector_ marked with a downwards arrow.",

	"block.createaddition.digital_adapter": "Digital Adapter",
	"block.createaddition.digital_adapter.tooltip": "DIGITAL_ADAPTER",
	"block.createaddition.digital_adapter.tooltip.summary": "A _Computercraft Peripheral_ which allows computers to interface with _Display Boards_, _Speedometers_, _Stressometers_, _Rope Pulley_, _Hose Pulley_, _Elevator Pulley_, _Mechanical Piston_, _Mechanical Bearing_, and _Rotational Speed Controllers_.",

	"block.createaddition.chocolate_cake": "Chocolate Cake",
	"block.createaddition.honey_cake": "Honey Cake",

	"block.createaddition.electrum_block": "Electrum Block",

	"block.createaddition.biomass_pellet_block": "Biomass Pallet",

	"block.createaddition.seed_oil": "Seed Oil",
	"block.createaddition.bioethanol": "Bioethanol",

	"block.createaddition.barbed_wire": "Barbed Wire",
	"block.createaddition.barbed_wire.tooltip": "BARBED_WIRE",
	"block.createaddition.barbed_wire.tooltip.summary": "Inflicts damage when walked through.",

	"block.createaddition.tesla_coil": "Tesla Coil",

	"block.createaddition.liquid_blaze_burner": "Blaze Burner with Straw",

	"itemGroup.createaddition.main":"Create Crafts & Additions",

	"createaddition.ponder.tag.electric": "Electric Appliances",
	"createaddition.ponder.tag.electric.description": "Components which use electricity",

	"createaddition.ponder.electric_motor.header": "Generating Rotational Force using Electric Motors",
	"createaddition.ponder.electric_motor.text_1": "Electric Motors are a compact and configurable source of Rotational Force",
	"createaddition.ponder.electric_motor.text_2": "Scrolling on the back panel changes the RPM of the motor's rotational output",
	"createaddition.ponder.electric_motor.text_3": "The Electric Motor requires a source of energy",
	"createaddition.ponder.electric_motor.text_4": "The motor's energy consumption is determined by the set RPM",

	"createaddition.ponder.alternator.header": "Generating Electric energy using an Alternator",
	"createaddition.ponder.alternator.text_1": "The Alternator requires at least 32 RPM to operate",
	"createaddition.ponder.alternator.text_2": "It generates electric energy from rotational force",
	"createaddition.ponder.alternator.text_3": "Its energy production is determined by the input RPM",

	"createaddition.ponder.rolling_mill.header": "Rolling metals into Rods and Wires",
	"createaddition.ponder.rolling_mill.text_1": "The Rolling Mill uses rotational force to roll metals into Rods and Wires",
	"createaddition.ponder.rolling_mill.text_2": "To manually input items, drop Ingots or Plates on the top of the Mill",
	"createaddition.ponder.rolling_mill.text_3": "Right-click the Mill to manually retrieve the output items",

	"createaddition.ponder.automated_rolling_mill.header": "Automating the Rolling Mill",
	"createaddition.ponder.automated_rolling_mill.text_1": "The Rolling Mill can be automated using a Belt and two Funnels",
	"createaddition.ponder.automated_rolling_mill.text_2": "Input Funnel",
	"createaddition.ponder.automated_rolling_mill.text_3": "Output Funnel",

	"createaddition.ponder.cc_electric_motor.header": "Using ComputerCraft to control an Electric Motor",
	"createaddition.ponder.cc_electric_motor.text_1": "The Electric Motor can be controlled using ComputerCraft",
	"createaddition.ponder.cc_electric_motor.text_2": "Connect to the motor using 'peripheral.wrap(side)'",
	"createaddition.ponder.cc_electric_motor.text_3": "Get to the API documentation by issuing the command '/cca_api' in the chat",

	"createaddition.ponder.tesla_coil.header": "Using a Tesla Coil to charge Items",
	"createaddition.ponder.tesla_coil.text_1": "The Tesla Coil will charge Items below it",
	"createaddition.ponder.tesla_coil.text_2": "It will charge any Forge Energy Items and more!",

	"createaddition.ponder.tesla_coil_hurt.header": "Dangerous Tesla Coils",
	"createaddition.ponder.tesla_coil_hurt.text_1": "The Tesla Coil is also able to inflict damage on nearby Players and Mobs",
	"createaddition.ponder.tesla_coil_hurt.text_2": "This can be activated with a Redstone signal",
	"createaddition.ponder.tesla_coil_hurt.text_3": "Prepare to be Shocked!",

	"createaddition.ponder.liquid_blaze_burner.header": "Liquid Fuel Burning",
	"createaddition.ponder.liquid_blaze_burner.text_1": "Giving the Blaze Burner a Straw",
	"createaddition.ponder.liquid_blaze_burner.text_2": "will allow it to accept liquid fuels by Buckets",
	"createaddition.ponder.liquid_blaze_burner.text_3": "- or by pipes.",

	"createaddition.ponder.modular_accumulator.header": "The Multi-block Accumulator",
	"createaddition.ponder.modular_accumulator.text_1": "The Accumulator is a multi-block structure",
	"createaddition.ponder.modular_accumulator.text_2": "It can store large amounts of electric energy",
	"createaddition.ponder.modular_accumulator.text_3": "Configure an input connector",
	"createaddition.ponder.modular_accumulator.text_4": "and an output connector.",
	"createaddition.ponder.modular_accumulator.text_5": "To improve mod compatibility, the Accumulator will actively push energy to blocks placed on the top and bottom faces.",

	"createaddition.display_source.digital_adapter_source": "Digital Adapter",
	"createaddition.display_source.digital_adapter_source_digital_adapter": "Digital Adapter",
	"createaddition.display_source.modular_accumulator": "Accumulator",
	"createaddition.display_source.accumulator.progress_bar": "Progress Bar",
	"createaddition.display_source.accumulator.percent": "Percentage",
	"createaddition.display_source.accumulator.current": "Energy Stored in ⚡",
	"createaddition.display_source.accumulator.max": "Total Capacity",
	"createaddition.display_source.accumulator.remaining": "Remaining ⚡",
	"createaddition.display_source.accumulator.display": "Choose an Option:",

	"createaddition.ponder.pei_transfer.header": "Contraption Energy Exchange",
	"createaddition.ponder.pei_transfer.text_1": "Accumulators on moving contraptions cannot connect to stationary connectors.",
	"createaddition.ponder.pei_transfer.text_2": "This component can interact with Accumulators without the need to stop the contraption.",
	"createaddition.ponder.pei_transfer.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
	"createaddition.ponder.pei_transfer.text_4": "Whenever they pass by each other, they will engage in a connection",
	"createaddition.ponder.pei_transfer.text_5": "While engaged, the stationary interface will represent ALL Accumulators on the contraption",
	"createaddition.ponder.pei_transfer.text_6": "Energy can now be exchanged according to the Push/Pull configuration of the connector...",
	"createaddition.ponder.pei_transfer.text_7": "After no energy have been exchanged for a while, the contraption will continue on its way.",

	"createaddition.ponder.pei_redstone.header": "Redstone Control",
	"createaddition.ponder.pei_redstone.text_1": "Redstone power will prevent the stationary interface from engaging.",

	"createaddition.schedule.condition.energy_threshold": "Energy Cargo Condition",
	"createaddition.schedule.condition.threshold.unit": "K⚡",
	"createaddition.schedule.condition.threshold.energy": "Energy",

	"attack.death.createaddition.barbed_wire": "%1$s tried to cross barbed wire",
  	"attack.death.createaddition.barbed_wire.player": "%1$s tried to cross barbed wire while fighting %2$s",

	"effect.createaddition.shocking":"Shocked",
	"attack.death.createaddition.tesla_coil": "%1$s received a lethal electric shock",
  	"attack.death.createaddition.tesla_coil.player": "%1$s received a lethal electric shock while fighting %2$s",
  	"effect.createaddition.shocking.description": "Causes severely reduced movement speed",

	"createaddition.subtitle.loud_zap": "Tesla Coil zaps",
	"createaddition.subtitle.little_zap": "Tesla Coil sparks"
}
